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Messages - stevo2024

#1
Hi everyone looking for help with the following command

I'm making a game that one character collects one Item , say a gun and another character collects a item , say a Axe.

This is what i'm trying to do but get a error.

this is the scrip.

function room_RepExec()
{

if (cEGO.InventoryQuantity[iGUN.ID]==1){  && if (cJOE.InventoryQuantity[iAXE.ID]==1){

 gPUZ1.Visible = true;
}
else
gPUZ1.Visible = false;

}
}
=======================================

I know you can do this with Objects like

if (ocup.Visible == true && ojug.Visible == true){

is there anyway you can do the same but for character ?.

Thank you and hope someone can help with this.
Stevo2024
#2
HI EVERYONE
I'm new to all this so please any help you can give will be welcome.

I'm making a shooting game. I have a character that you can only kill if you shoot the a target on his back , the gun is just a inventory item that you click on him. My question is , HOW Do I get the gun to shoot only on the target and not on any other part of the character the target is on .

The target is on the back of the character, so when he turns round you can shoot to kill him. But I can't suss out how you can do this.

Thanks for reading my post , and any help you can give will be most welcome.
#3
Hi everyone. I'm new to this so please read on.
I'm making a shooting game and wanted to only shoot a selected part of a character , my  character is a robot and the only way you can kill him is if you shoot a panel on his back.  Is there anyway I can do this ? . I can manage to kill him no matter wear I Shoot him but that is to easy for the game I'm wating to do.
ANY HELP WITH THIS PLEASE.
Thank you.
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