Quote from: Ashera on Fri 22/07/2005 22:07:59I'm not using extended characters that I know of.
No Ã,,, Ö, Ü or ' or ` (instead of ' )?
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Show posts MenuQuote from: Ashera on Fri 22/07/2005 22:07:59I'm not using extended characters that I know of.
Quote from: WackyWildCard on Thu 21/07/2005 20:35:05I just would like to know when your next Demo Game will be made available;
Quote from: Pumaman on Mon 07/02/2005 20:51:48Because all the new OO properties start with a capital letter. So your question might be, why aren't the character x and y capitalised. The reason for that is that changing it would require people to rework tons and tons of code, for no real advantage.
Quote from: TheBrat499 on Wed 20/07/2005 10:33:17i know its strange because its .jpg but i didnt save .fla file!
here it is anyway
EDIT: Why wont it work
Overlay *theoverlay; // define speech overlay pointer
function room_a() {
// script for room: Player enters screen (after fadein)
theoverlay = cMan.SayBackground("Blahblah."); // display speech in background and assign it to the speech overlay pointer
}
function room_b() {
// script for room: repeatedly_execute
if (theoverlay != null) { // if speech pointer has been assigned (if MAN is speaking)
if (theoverlay.Valid == false) { // if speech has timed out
cMan.Say("Yo, you there!");
theoverlay = null; // reset speech overlay pointer
}
}
}
Quote from: monkey_05_06 on Tue 19/07/2005 06:08:14I think while you're working on it you should make [Strings] capable of being implemented in structs. That would be nice.
Quote from: Lazarus on Wed 20/07/2005 19:14:26In this main room I have setup for exit number 1 (a hotspot) to become enabled when an inventory item is used and a dialog is run.
Quotebut other times a get a sand dial icon and the charcter automatically leaves the room.
Quote from: guybrush on Tue 19/07/2005 19:52:05Yes, I've used mp3 and ogg files for music.
Quote from: guybrush on Tue 19/07/2005 19:52:05I hope ziping it will also help.
Quote from: guybrush on Tue 19/07/2005 19:52:05Is that really THAT much..?
Quote from: guybrush on Tue 19/07/2005 19:52:05Will "Rebuild all room files" files do something good?
QuoteHis Script-o-name is MARK
cMark.ChangeView(MARKCELLPHONEA); // or whatever the view's name is
cMark.SpeechView = MARKCELLPHONEB; // so you don't have to do it in the dialog script
RunDialog(42); // start the dialog
// this code will be executed after the dialog ends:
cMark.ChangeView(MARKNORMAL);
cMark.SpeechView = MARKSPEECH;
// Main header script
enum Game_SoundEffects { // arbitrary name
eSoundBirdChirpLow = 41, // arbitrary names
eSoundSuccess = 20
//...
};
enum Game_Music {
eMusicEerie = 3
//...
};
PlaySound(eSoundSuccess);
PlayMusic(eMusicEerie);
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