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Messages - strazer

#1221
QuoteDo you guys know for sure what time your flights get in?

I haven't booked the flight yet. I can be there at 10:00 or 22:00.
At what time does the meeting begin officially? What time would be more convenient for you?
I'd rather be there at 10:00 and take the bus and maybe go sightseeing first rather than arriving late at night.
#1222
I think since only one script can run at a time, functions/events will be put in a queue and executed when the current script finishes. According to this page, AGS can queue up to 5 functions per thread.
Maybe the error occurs if more than 5 functions are put in the queue? I've never encountered this error so I can't say in what circumstances this happens.
#1223
Thanks, using SetChannelVolume on channel 0 seems to work.
#1224
It's on the tracker.
In my experience the digital music volume is affected, but can't be turned all the way down. I don't know if it's a bug or if it is the intended behaviour.

Maybe it has to do with the overall music volume of the room ("Quietest" to "Loudest") you can set in the editor and with SetMusicVolume? Setting it to "Quietest" seems to work, but is not a very nice solution.
#1225
As for the room slide transition, I tried the method you suggest a while ago.
#1226
Quotein my folder I have a couple of mp3,wav and midi

Put your music files in the game folder, not the Compiled folder. As I said, MIDI files will be built into the exe, digital music into music.vox.
#1227
The link you posted is the official AGS homepage and it's in english. ???
#1228
Is your option screen a room or a GUI?
If it's a GUI, be sure to set its Visibility to "Popup modal".
If it's a room, are you sure that the starting room of the player character is the room of the title screen? If so, where have you put the command that changes to the option screen room?
#1229
Please post the link.
#1230
You can't have ALL files bundled into one exe.

As for the music, if you have midi music in the game folder, it will be bundled into the game exe. Digital music (mp3, ogg etc.) from the game folder will be bundled into music.vox. Speech files will be bundled into speech.vox.
#1231
QuoteHow do I found out which color in this system is the equal of, say, 123,132,312 (just made that up) in regular 255 RGB?

rawcolor = (2048*R) + (64*G) + B
#1232
QuoteAre the two girls you're bringing interested in AGS or video games?

No, not really.

QuoteOne of the great things about Brittens/Mittens is that nobody knows each other, and yet at the same time everyone does know each other through the forums.

Yeah. I've just talked with my girlfriend. I will come alone, she and maybe two friends on Monday. We'll stay at the campsite for another few days.

QuoteI live quite close to Stansted airport, so I can give some people a lift from there no problem if it helps.

I'm interested. What time are most people arriving at the airport? I can be there at 09:25 or 22:05.
#1234
Thanks, 8 pounds is ok.

Quote
But can't you only bring friends if they're AGS folk?

We don't want a load of Non-AGSers showing up.

I can certainly understand that, but I thought since it's a campsite it would be ok. We were planning on staying a few days longer and visit London. We would be 4 people altogether (including another girl ;)).

m0ds?
#1235
This is the full code and it should work:

Code: ags

  string plrname; // define string variable that will hold the new name
  InputBox("Hello, what's your name?", plrname); // ask for name and store it in the variable
  if (StrComp(plrname, "") != 0) // if player entered text
    StrCopy(character[EGO].name, plrname); // copy text from variable to character's name
  Display("Well, nice to meet you %s", character[EGO].name); // display the character's name


You probably forgot to remove the old StrCopy command.
#1236
Me and my girlfriend will definitely come, and maybe some friends.
Does anyone know how much the bus ride from airport Stansted to the campsite is? Or much is bus riding in the UK in general?
#1237
From the VirtualDub documentation:

Quote
What codec should I use to make sure that everyone can play it?

    It's rather depressing, but these are the only three video codecs that are available under retail Windows 95, without installing additional software:

        * Radius Cinepak
        * Intel Indeo R3.2
        * Microsoft Video 1

    Cinepak is the best of the three, which isn't saying much.  MPEG-1 support did not become available until the introduction of ActiveMovie in Windows 95 OEM Service Release 2 (possibly OSR1 as well), at which time Indeo 4 is also included.
#1238
On the user's side, yes. Go with XviD then.

You could also use MPEG-1 which every Windows system is capable of displaying by default. It's not in your list, you need an mpg encoder like TMPGEnc.
It's not as efficient (filesize) and good-looking as the newer codecs but for short videos with not much detail it's an alternative.
#1239
Doesn't work here either.
#1240
I think you can turn the logo off. Look around the DivX settings.
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