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Messages - strazer

#161
AGS v2.72 for Linux isn't out yet, and version 2.71 can't run games made with AGS v2.72, obviously. Games using plugins won't work anyway.
That the games don't run properly in Wine is Wine's fault, not AGS's.

I'd like to see speedier releases of the ports too, but I'm not sure what CJ can do to improve the situation.
#162
Advanced Technical Forum / Re: ccs in 27.1
Fri 12/01/2007 12:01:22
Glad to hear it. Let me know how it goes.
#163
Advanced Technical Forum / Re: ccs in 27.1
Thu 11/01/2007 17:21:34
You mean "Type Mismatch: Cannot convert 'const string' to 'string'"?

The problem is, the plugin hasn't been updated in a while and has problems with recent versions of AGS. You can try working around the error message by converting all function calls from (for example)

Code: ags

  ccCreateCommand("MOVE:190,100;");


to

Code: ags

  string tempvar;
  StrCopy(tempvar, "MOVE:190,100;");
  ccCreateCommand(tempvar);


You can also try my CharacterControl script module.
#164
I think the dialog script commands are a bit hard to find, they can be found in the Tutorial section > Setting up the game > Conversations

The run-script command can be used to execute any normal script code from within a dialog option. Search the forum for "dialog_request" if you need more examples on how to use it.
#165
You're welcome! :)
#166
The .Transparency property doesn't actually have a full 101 levels, the value is being rounded internally, so increasing/decreasing it by a mere 1 level won't always cause it to change.

See also this thread.

The workaround is using a variable, so instead of

Code: ags

  if (object[0].Transparency > 0) {
    object[0].Transparency -= 1;
  }


do this:

Code: ags

  int myTransparency = object[0].Transparency;

  //...

  if (myTransparency > 0) {
    object[0].Transparency = myTransparency;
    myTransparency -= 1;
  }
#167
Quote from: Da_Elf on Sun 07/01/2007 03:02:00
function region1_a() {
  // script for Region 1: While player stands on region

The "While player stands on region" event is executed repeatedly as long as the player character stands on that region.
You probably meant to suggest the "Player walks onto region" event?
#169
Surely you mean +1 ?
#170
If the character you're switching to is not in the current room, the game will change to the room this character is currently in.
If you want the room not to change, move the character to the current room first, then set it as the player character.

The not-being-able-to-change thing is probably just some misplaced braces. Please post the whole code for the button(s).
#172
Are you looking for this?

game.skipping_cutscene - Set to 1 if a cutscene is currently being skipped over rather than played normally.
#173
You mean the STATUSLINE gui in the default template? AFAIK it's only referenced in this template script, if at all. It isn't used by any AGS internals and you can safely delete it.

Even the INVENTORY gui is just a template that can be deleted if it isn't used in your script. It just happens to look like the built-in one that's called by the InventoryScreen() function because that one can't be modified.

Edit:

However, be aware that the sprites of the INVENTORY template gui are also used by the internal one, so don't delete those!
#174
Try the acwin.exe from AGS v2.4b (and maybe v2.5 as well), available here.
#175
Isn't Rob Blanc a DOS game? DOS support isn't a priority in Vista so I imagine those games are more likely to cause problems. Have you tried running it with a Windows version of the AGS engine?
#176
I've created an article in the Wiki: http://americangirlscouts.org/agswiki/AGS_Show

I've put the download links you posted in there, I hope you don't mind.

Scummbuddy, if "Lord of the AGS" and such are also part of the show, feel free to add them yourself.
#178
For people having the same problem and looking for answers, can you please tell us what the problem was exactly and how you solved it?
#179
You can use the "play-sound" dialog script command. See http://www.adventuregamestudio.co.uk/manual/Conversations.htm
#180
Can you please tell us what the problem was and how you solved it?
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