Excellent idea, Kairus. If everything is vector-based, the file size could be very small.
I would rather have a Flash applet if possible.
I would rather have a Flash applet if possible.
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* Enum variables can now be initialized using the enum options.
enum enum_doorstatus {
eDoorOpen,
eDoorClosed,
eDoorLocked
};
enum_doorstatus door1status = eDoorClosed;
Quote
'Room 1' script
Error (line3): Expected ',' or ';', not 'eDoorClosed'
// script for interaction that should turn the object on
SetGlobalInt(28, 1);
// script for room: Player enters screen (before fadein)
if (GetGlobalInt(28) == 1) ObjectOn(THEOBJECTNUMBER);
function room_a() {
// script for room: Repeatedly execute
if (character[FRA].walking == 0) {
if (character[FRA].x == 163 && character[FRA].y == 210) {
DisplaySpeech(FRA, "Finished 1st path.");
MoveCharacter(FRA, 229, 219);
}
else if (character[FRA].x == 229 && character[FRA].y == 219) {
DisplaySpeech(FRA, "Finished 2nd path.");
MoveCharacter(FRA, 167, 234);
}
else if (character[FRA].x == 167 && character[FRA].y == 234) {
DisplaySpeech(FRA, "Finished 3rd path.");
MoveCharacter(FRA, 167, 216);
}
else if (character[FRA].x == 167 && character[FRA].y == 216) {
DisplaySpeech(FRA, "Finished 4th path.");
MoveCharacter(FRA, 121, 207);
}
else if (character[FRA].x == 121 && character[FRA].y == 207) {
DisplaySpeech(FRA, "Finished 5th path.");
MoveCharacter(FRA, 121, 236);
}
else {
DisplaySpeech(FRA, "Finished last path / Starting.");
MoveCharacter(FRA, 163, 210);
}
}
}
if ((character[CHARID].x - GetViewportX() == THEXCOORD) && (character[CHARID].x - GetViewportY() == THEYCOORD) {
// do stuff
}
Quote from: CJ
Hmm yeah, EIP -189 is the free disk space check, which is done before any of the game scripts are loaded
Quote from: CJ
Changes from AGS v2.7 Beta 7 to Beta 8:
* Possibly fixed EIP=-189 error happening on some systems.
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