QuoteNo, the RunInteraction commands aren't delayed. However, obviously if the interaction runs a script then that won't happen until the calling script finishes.
Heh, right, I completely forgot about those strange interaction editor commands...

QuoteAs strazer says, I don't really like "Location"; it's a pity there's no one word meaning "interactable thing" I guess
Hey, how about "entities"? Mouse.SaveCursorUntilEntityChange? Or Mouse.SaveCursorUntilLeaveEntity?