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What happened is that it went through the animate sequence once then stopped.
Quotehow to detect whether an inventory item exists in the inventory
// Main header script
struct mystrings {
char str1[200];
char str2[200];
//...
};
// main global script
mystrings Blah[30];
//...
StrCopy(Blah[11].str1, "sometext");
StrCopy(Blah[22].str2, "someothertext");
//...
QuoteInteresting idea, I'll certainly consider it. Can you think of a snappy keyword to represent this?
readonlyexternal comes to mind, but that's a bit unwieldy.
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