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Messages - strazer

#1961
Seconded. ;)
#1962
Quote from: Pumaman link=topic=17697.msg222907#msg222907
QuoteIn another demo game, I get this:
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0044A974 ; program pointer is +1004, ACI version 2.70.807, gtags (0,0)

Can you tell from this what the problem could be?

Hmm no, that's strange -- any chance you could upload the game that causes the problem?

Oh, it may be worth noting that I'm using the current beta with Wine (a Windows API wrapper) under Linux. I've pm'd you the game download location anyway.

Edit:

Haha, figures. I just found out I forgot to update the room file in this demo as well...
Sorry for wasting your time. Works now.
#1963
That's awesome! Thank you so much!
PM me with the details, shipping etc.

Happy! :)
#1964
Anyone?
Just to clarify, I will of course pay you in advance. "Established" members only, of course. :)
#1966
When updating one of my demo games from Beta 4 to Beta 7, the editor didn't complain about
  NewRoomEx(2, 10, player.y);
in the "Walk off right screen edge" interaction in one of the rooms (with object-based scripting enforced).
The game compiled fine. When walking off the right edge of the screen, it changed rooms, but the player character was nowhere to be seen. It didn't crash.
I had an NPC face him, and he faced downwards...?
I updated the line, and when I rebuilt all rooms, the editor correctly complained about the other similar line in the other room. Updated both, now it works.
With the original line restored and object-based scripting NOT enforced, everything works fine as well.
Hm, I don't know what exactly my point is, maybe a note about remembering to rebuild all room files prior to testing when a game from an earlier version is loaded into the editor?

And how about making MODE_LOOK, MODE_USEINV etc. enums too?

In another demo game, I get this:

QuoteAn exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0044A974 ; program pointer is +1004, ACI version 2.70.807, gtags (0,0)

Can you tell from this what the problem could be?
#1967
Rick, look a few posts above you... ;)
#1968
Cool, thanks!
Could you make a PNG of it with alpha-transparency for us to use?
#1969
Hi!

For those who have purchased the three Lord of the Rings seperately, you can purchase the official slipcase at http://www.lotrdvdbox.com/

Unfortunately, this offer is only valid in the US. :(

I have imported all three boxes from the US but I'm not able to buy this although I have a credit card. :-\

So would anyone of you living in the US order this for me and send it to Germany?
I can pay you back via PayPal or a Western Union money order (though I would prefer the former).

Thanks a lot
Chris
#1970
Great stuff!
It may be my monitor or the light background in these forums, but I can hardly make out Admiral Hoenes' facial features. I would make his skin a tad bit lighter.
#1971
Thanks Scorpiorus, I wasn't sure if hi-color supports alpha-channels or not.

Rich, let me say again that I think you're doing an awesome job with the BFAQ!
#1972
Don't use a hotspot but the object itself:

Code: ags

//...
  // script for room: Repeatedly execute

if (GetObjectAt(mouse.x, mouse.y) == 0) { // if mouse is over object 0
  SaveCursorForLocationChange();
  SetCursorMode(MODE_USE);  
}

//...
#1973
1.) In a hi-color game, just import a partly transparent picture as the GUI background.

2.) It's LEFTINV.
#1974
Hehe, don't worry, it happens to all of us. :)
#1975
AGS is case-sensitive, so you have to write "while" in lowercase.
#1976
It should have said "undefined token xxx" where xxx is the word it doesn't recognize.
Please post your actual code so we can help you better.
#1977
It would help if you posted the code you wrote and the place where you put it.
#1978
General Discussion / Re: Flic Intro Movies
Tue 14/12/2004 19:10:41
Quote from: strazer on Sun 26/09/2004 06:24:42
A flic is basically a movie, a series of images but without (its own) sound.
.FLI supports only one resolution: 320x200 with 256 colors
.FLC supports any resolution up to 1024x768 with 256 colors.

You can use the RAD Video Tools to convert a series of pictures into a flic ("List files...", save list, select .lst file, "Convert a file", "Output type...", ...).
#1979
And try searching the forum. There have been similiar questions in the past.
#1980
I wouldn't mind if these were removed.
CD-Audio is a nice feature but hardly practical for a game. I never had any use for no. 2.
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