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Messages - strazer

#21
I recently upgraded to Ubuntu 9.04 (Jaunty Jackalope). Has anybody else got AGS v2.72 to play games with sound?
I always get

QuoteUnable to initialize your audio hardware.
[Problem: ALSA: snd_pcm_hw_params_set_format(pcm_handle, hwparams, format) : Invalid argument]

and no sound.

Already tried downgrading alsa-base, liballegro4.2 and libaldmb1 to the hardy versions but the problem remains.
#22
From the readme coming with the original package:

Quote
You are free to use this for any game, free or commercial. A credit would be
nice but is not necessary.

So no license, you're free to do with it as you please. :)
#23
Hey, just a quick note: Please don't completely rewrite your original posts. It makes it hard to follow the thread and there won't be a record of the original problem as reference for other people looking for a solution to the same problem.

Cheers
#24
Sweet! Thanks so much monkey!
#25
I don't think it works with AGS 3 at the moment. Aside from not having the time at the moment, I can't run the new editor so I'm unable to debug this.

Unless someone else is willing to step in, I'm afraid this module is orphaned for now...sorry.
#26
Rocco, I'd like to help but I'm totally out of the loop at the moment, haven't worked with AGS in months and am quite busy at work.
I'm sorry, I hope someone else will be able to help you out.
#27
Oh man, losing the Linux port would suck! I'll take the crippled version, thank you very much! ;)
#28
Version 1.02 now up:

- Bugfix by Rui "Trovatore" Pires: If you changed rooms, sometimes you had to double-tap on the next room in order to get the player moving again
#29
I totally agree!
#30
Yep:

Quote from: Pumaman on Mon 10/05/2004 21:54:42MergeObject is effectively RawDrawObject followed by ObjectOff
#31
Thanks mchammer! :)
#32
Please don't bump ancient threads like this.
This suggestion is already on the bug tracker and once the comment system is enabled again, you can add your support there.
#33
No, you cannot set custom properties at run-time.
Depending on your needs, use variables or check out arrays and structs.
#34
Beginners' Technical Questions / Re: Speech
Wed 29/08/2007 22:22:27
I think AGS doesn't play ADPCM-compressed wave files. Try pure uncompressed PCM.
#35
Quote from: ProgZmax on Tue 21/08/2007 05:59:16
Another interesting idea would be to be able to inject a delay in how long each frame appears before it is changed over

Not sure I understand you correctly, but isn't that exactly what the SPD setting for each frame in the view editor does?
#36
That means "if (!cBox.Moving)" is the same as "if (cBox.Moving == false)" just as "if (cBox.Moving)" is the same as "if (cBox.Moving == true)".

It's shorter the ! way, but I personally write everything out to make it easier to read.
#37
The Dialog.Start function is a delayed function, meaning it gets executed at the end of the script, not immediately. Hence, with your code you will have the GUI turned back on when the dialog is actually started.

What you can do is putting everything you want to happen after the dialog (i.e. turning the GUI back on) into a second, separate "Run script" action for the same event.
#38
HaReL, what do you want to do exactly? Is it a cutscene or is the room interactive? More info please.
#39
Thanks man!
#40
Well, since you're asking, Steve is absent and all his links are broken, so we also need the Panorama module v1.4 and the OtherRoom plugin.
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