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Messages - strazer

#209
You can also find some already-ripped sprites on juncmodule's homepage.
#210
I had a similar problem with a game that has a blue tint to it:

Quote from: EvilTypeGuy on Wed 12/01/2005 00:36:56Yes, that may happen depending on the colour depth your game is setup for or the colour depth that the X server of the Linux user is using.

I think passing --15bit to the ags executable will usually fix that.

When that didn't work:

Quote from: EvilTypeGuy on Wed 12/01/2005 07:15:31
Ah, a 256 colour game. Not surprising then. Allegro under X11 has some rather bizarre colour conversion, whether because of X11 itself or Allegro, I don't know.

Sometimes running XFree86 in 16-bit color depth will allow you to "workaround" this. But, I don't know of any fix for ags itself.

I don't remember having these problems with other games since, so maybe it has something to do with the game.
#211
Quote from: SSH on Tue 12/12/2006 09:43:51
strazer, room custom properties are an AGS feature...

I know. Before his edit, monkey suggested to use his Properties module.
#212
It doesn't sound like he needs to change the room description at run-time. I don't think you should pimp your modules if they are not needed.
#213
Odd. Whatever it was, please let us know if you find out.
#214
No worries, I know this one's hard to find, it's just for reference.
We can't edit tracker entries yet so wasn't able to update the title.
#215
Just Ego20? No extension?
Please turn off the Windows Explorer "Hide extensions for known file types" (Google it) and make sure the file is actually named Ego20.wav (or .mp3 or whatever) and not Ego20.wav.wav or something.

If it still doesn't work, have you tried using another file? Maybe the one you used for Ego20 is corrupt?

And remember to rebuild the vox files from the menu, just in case.
#216
More info!

Do you mean playing voice speech from the dialog script of a dialog option or from the actual dialog option text?
What's the full text of the dialog option? / What's the full dialog script?
What's the name of the player character?
Does voice speech work in other parts of your game?
#218
Okay, but I think QuitGame should run all queued save operations first before quitting.
#219
Since this thread has been bumped, Radiant, did you see this:

Quote from: Michael Beck on Wed 29/11/2006 16:07:58
While playing Warthogs, after a minute or two of play the game stops working.  I didn't copy down the error information the first two times, but on the third the message was as follows:

Error:  run_text_script1:error - 6 running function "repeatedly execute"
Errror:  script appears to be hung (150001 loop iterations without an update) in
Character script(line 323)
from Global script(line 357)

Edit:

Ah, didn't see this was a new thread.
#220
Quote from: Gilbot V7000a on Sun 10/12/2006 08:45:40
I think the problem was savegame actions are queued up to be executed as the last action just before a script ends, this can cause problem when there's a quitgame, that the game quits before the savegame action was taken out.

I think that's something that shouldn't be too hard to fix. Could a moderator please move this to the main Tech Forum so CJ can take a look?

Edit:

And InCreator, check the Wiki on how to use custom variables.
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