QuoteIt looks better, but I'm not sure if I'll keep it, because the head became quite round in the process.
Keep it! Just remove the outermost left and right pixels of his beard and you're done. Looks awesome!
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Show posts MenuQuoteIt looks better, but I'm not sure if I'll keep it, because the head became quite round in the process.
[img width=309 height=282]http://www.2dadventure.com/ags/Jimmy5.gif[/img]
QuoteAlso an erraser would be good so that you can errase one walk-behind area which was wrong and still keep another walk-behind (same color) that was perfect instead of using the wipe out. If you just wipe out a color you have to start everything from scratch (don't you agree that it's so annoying?).
QuoteSuggestion number two: Making the dialog-list transparant.
QuoteWith a statement about Konami's release.
Quote- Konami just released Metal Gear Solid 1 as Abandonware to boost excitement for Snake Eater
QuoteYes, I build it with arts support for KDE users, and ESD support for Gnome users.
QuoteYes, 2D under XFree86 or X.org (the X11 graphical servers for Unix systems) Allegro is usually doing unaccelerated 2D only. Only commercial video drivers for X11 servers have properly accelerated 2D functionality, the built-in free ones and even ATi's and NVidia's are atrociously slow compared to their Windows counterparts. Of course, it doesn't help that the only 2D accelerated standard is no longer supported generally speaking (DGA) and requires root access.
QuoteI could *REALLY* use some feedback on whether or not the binary I just *posted* this past weekend requires Allegro to be installed on your system, and how well it works.
Quote from: Snarky on Tue 30/11/2004 01:22:51While on that subject: now that we have enums, what about providing a bool enum with entries True and False?Actually, that's a bad idea. Forget about it. I was just looking for a cheap way to "typecheck" boolean arguments, but "bool.true" is inelegant, and people who prefer 0/1 should probably be allowed to go on doing that.
QuoteBasically, backspace doesn't check for autocomplete; do you think it should?
QuoteWhat does everyone else think? Do you tend to use Animate more often in a blocking or non-blocking manner?
Quote
* (...) When calling a function which takes an enum parameter, autocomplete has been enhanced to pop up with the valid options.
* Improved function calltips so that it highlights the current parameter.
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