I have to say I agree. Multiple (outdated) versions of the manual could lead to confusion.
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Show posts MenuQuote from: Sotaria on Tue 07/11/2006 16:35:04
On the previous thread ... I got all the AGS games working after updating Windows Media Player and the Divx.
Quote from: Sotaria on Tue 07/11/2006 15:03:41
In updating all my games for XP I have NOT had a problem until I came to KQ2VGA.
Quote from: monkey_05_06 on Fri 27/10/2006 09:34:56Also, why make a new module instead of just adding an optional BlockingStyle parameter to control whether the functions block?
Quote from: Pumaman on Mon 06/11/2006 19:01:32Well, at the moment the room descriptions don't get compiled into the game EXE, but I guess that could be added in order to enable a Room.Description property.
function on_event(EventType event, int data) {
if (event == eEventEnterRoomBeforeFadein) {
mylabel.Text = Room.GetTextProperty("Description"); // current room's custom "Description" property text
}
}
function on_event(EventType event, int data) {
if (event == eEventEnterRoomBeforeFadein) {
mylabel.Text = Room.Description; // display current room's description on mylabel
}
}
Quote from: gypsysnail on Fri 27/10/2006 07:09:54as it is a plug in type module.
Quote from: gypsysnail on Fri 27/10/2006 07:09:54there is a module for this that is plugin
Quote from: Ghost on Sun 22/10/2006 02:15:08
I'm no moderator and don't intend to sound like one, but this would be easier to read if you checked your spelling.
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