Quoteset the gui a transparent background using a dummy transparent image
Hey, that works!
Then I wonder why it's a problem to display button alpha channels without this trick?
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Show posts MenuQuoteset the gui a transparent background using a dummy transparent image
Quotebecoz rundialog always runs after the end of a script, the endcutscene always comes before the dialog is run, too
QuoteWell, that'd need some sort of GP_ISFRAMEFLIPPED as well as a RawDrawImageFlipped, so I'll add them to my list. Or would a RawDrawViewFrame(x,y,view,loop,frame) be better?
Quote from: Pumaman on Mon 05/04/2004 20:47:10The inventory window currently keeps track of the order that items are added to it, until such a time as the player character is changed, at which point the items switch back to the default order.
Quoteyou can right-click a sprite and change its slot
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