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Messages - strazer

#2641
Wow, the grass looks really nice. How did you do it?
#2642
Yes.
You would use

MoveCharacter (EGO, GetHotSpotPointX(THEHOTSPOTNUMBER), GetHotSpotPointY(THEHOTSPOTNUMBER));
#2643
Yes, the latest beta has a new variable:

game.auto_use_walkto_points
Default 1; set to 0 to stop AGS automatically using hotspot walk-to points.
#2644
QuoteI also condensed the tables on the side so they're not so seperated. I think I like it more ... but what do you guys think?

I liked it better before. It's easier to tell the sections apart at a glance.

Ok, now that we have come to the point of discussing the overall structure, here are my suggestions:

Home
- About
- Features
- News
- License (AGS & all components)
Download
- AGS (incl. older versions!)
- Plug-Ins
- Extras (Fonts, Graphics, GUIs & other stuff. User-submittable links?)
Community
- Forums
- Members List
- Member Websites
- World Map
- Chat (=IRC, incl. quotefile, stats)
Games (More categories & Login)
- All games
- Award Winners
- In Production
- Hints & tips (Walkthroughs, forum-link etc.)
Help
- Tutorials
- FAQ
- Knowledge base (Integrate in tech archives?)
- Bug reports (Link to forums; What about the Bug tracker?)
- Documentation (Manual, Changes.txt, Future.txt, Techinfo.txt, Plugin API)
- Contact (CJ & Moderators, with pointer to forums)
Links
#2645
General Discussion / Re:i-mockery
Wed 17/03/2004 22:35:13
I agree.
Another reason why I switched to Firefox. It has an integrated pop-up blocker.
#2646
Wow, the side-nav is actually pretty nice. My vote for side-nav.
#2647
Quotethe tiled collage looks quite repetitive, and I'm viewing it at 1024x768.

I agree, it was just to show what I mean.
The final collages would be a lot wider of course. In fact, if you were to incorporate random collages, each one could be just a different "viewport" of a single ultra-wide image.
#2648
QuoteAlso the top logo, with the games banner aligned left, and the AGS logo aligned right.

That's basically a good idea. However, I've noticed it looks more awkward the higher your screen resolution is due to the blank space in the middle.
I suggest to use the montages as tiled table cell backgrounds and make the logo an alpha-blended png.
Take a look here to see what I mean.
You will notice the cell and thus the montage is 1 pixel bigger than the logo, so that has to be fixed if possible.
#2649
Excellent idea.
May I suggest to require the contestants to state whether the sound effect is free to use or not?
Something like License: Free for all (with credit) / Free for non-commercial use

This way someone could collect them for use in an AGS game resource website along with fan-made sprites and stuff much like insta-game.
#2650
Sure, you can adjust the light level of every region in the editor.

In script, you can access the light level with the SetAreaLightLevel command.
#2651
Advanced Technical Forum / Re:Custom Quit GUI
Tue 16/03/2004 10:21:43
QuoteAll your code seems to be missing those brackets.

Technically, if there's only one line of code, you don't need the brackets. But I also recommend adding them in case you decide to add something later.

Your problem is bracket-related, though:

if (interface == INVENTORY) {
// They clicked a button on the Inventory GUI

   if (button == 1) {
      // They pressed SELECT, so switch to the Get cursor
      SetCursorMode (MODE_USE);
      // But, override the appearance to look like the arrow
      SetMouseCursor (6);
   }
   if (button == 2) {
      // They pressed LOOK, so switch to that mode
      SetActiveInventory(-1);
      SetCursorMode(MODE_LOOK);
   }
   if (button == 3) {
      // They pressed the OK button, close the GUI
     GUIOff (INVENTORY);
     SetDefaultCursor();
   }
   if ((button == 4) && (game.top_inv_item < game.num_inv_items - game.num_inv_displayed)) {
      // scroll down
      game.top_inv_item = game.top_inv_item + game.items_per_line;
   }
   if ((button == 5) && (game.top_inv_item > 0)){
      // scroll up
      game.top_inv_item = game.top_inv_item - game.items_per_line;
   }
   if (interface == QUITGUI) {
      if (button == 0) {
         QuitGame (0);
      }
      if (button == 2) {
         GUIOff (QUITGUI);
      }
      if (button == 1) {
         Display("WHAT!? ARE YOU TRYING TO CHEAT!!! Save often");
         GUIOff (QUITGUI);
      }
   }
}


Just formatted it to show the logic. Do you see it?

EDIT: Meh, too late...
#2652
Is the Rar the updated one as well? I suppose the Exe is an installer?
Maybe you should name the files accordingly, razors20.rar etc.
I'm looking forward to playing it, but I always wait a few days before playing new games until the major bugs are fixed.
#2653
Quote(...) but any other browers who haven't got their heads outta their butts uses a boring nav.

I think it's really unfair to critisize other browsers for not implementing (as I understand it) proprietary Microsoft features.
If it's any help, the drop-down menus at CargoGuy work with Firefox.
#2654
Quotedots to a blue color instead of green

I like the green.

Maybe emphasize the submenu a bit more? Bold or add another horizontal line below it?
#2655
Quotedoes the nav-system work?

Not for me (Firefox 0.8). Where is it?
#2656
Most excellent. I love it.

QuoteDo we want drop downs?

I don't think they're necessary, but they don't hurt either.

QuoteDo we want to restructure the nav system?

I vote for changing "forum" to "community" like Klaus did, so that that page can house such links like the world map or the AGS member websites.

QuoteDoing a 'Game of the Month' feature on top of the Games table

Good idea. That way people see that the community is active.



#2657
I think a dialog script command like "option-off 0" to turn off the dialog startup after the first time would be very useful.
It was first mentioned in this thread in the beginner's forum.

Thanks.
#2658
Very nice, but when you zoom in, you can see you missed quite a few pixels of the original image you painted over.
And the pillars look flat, I have no idea how to make them seem rounder though.
Otherwise it's great.
#2659
General Discussion / Re:Free DVD Decoder?
Sat 13/03/2004 16:04:22
I came across this the other day but haven't tested it yet.
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