Use Takara's script.
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Show posts MenuQuoteI'm not a english speaker... I would say what I'mnt a good writer in your language.
Quotethe engine find a problem with the "1".
QuoteOkay, but how do I set an object to a view?
Quote@S // dialog startup entry point
1: "Hey, fish brotha! Wat's happenin?"
2: "Hello, enthusiastic fish brother."
return
Quote// room script file
AnimateCharacter(CGUY, 0, 3, 1);
QuoteIf you try using another file type (eg. mp3/ogg), does it still happen?
QuoteAnd conversely, if you use uncompressed wave for music, does the problem occur if you try to change the music volume?
QuoteThe reason I ask is that SetChannelVolume doesn't care whether it's being used on ambient sounds, music or whatever, it always does the same thing.
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