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Messages - strazer

#401
I think you can also set the dropdown box to "No transparency" in the sprite import dialog.
#402
Quote from: KhrisMUC on Thu 13/07/2006 09:51:01It worked perfectly for me (with 2.72 RC1).

Probably because AGS v2.72 fixed a backwards compatibility issue with old templates.
#403
Quote from: storyteller on Thu 06/07/2006 10:57:40This module is made for a game resolution of 640x480. If you want to use it in another game resolution, you'll have to alter the module script.

I'm pretty sure you can update it yourself to make it work in all resolutions. Check out the system.viewport_width/_height and system.screen_width/_height variables.
#405
Please let us know if it solved your problem.
#406
General Discussion / Re: Harrison Ford!
Tue 04/07/2006 10:30:49
Come on, just ignore him. He will be dealt with.
#407
AGS v2.71 is the latest stable version. Radiant used a beta version to create this. You can get it here in a Technical Forum sticky.
#408
You're right:

Quote from: Pumaman on Sat 14/01/2006 22:47:30
AGS v2.72 Beta 7:
* Fixed issue where it was possible to characters to get stuck on top of each other.

Before trying the beta, make a backup of your game first. Once you load it up and save it with an AGS beta version, you probably won't be able to open it again with a lower one.
#409
Argh, compiled with AGS v2.72 Beta! Seems I'll have to wait for the final v2.72 Linux engine before I can check out the demo. :(
#410
Can you please post exactly how you've written the function header in the module script?
You DO need the static keyword, but you have to leave out the -1, just as Ashen posted.

Edit: And if that fails, compare uppercase/lowercase letters. The struct, function and parameter names have to match exactly.
#412
Advanced Technical Forum / Re: Is this a bug?
Fri 23/06/2006 14:53:53
As GG said, if you can replicate the problem, please post the entire error message.

Edit:

Quote from: Darkmaster400 on Sat 24/06/2006 00:28:48I simply reinstalled the soundcard drivers, and then it was working fine 1st time..
#413
Something similar is already on the tracker, so I think we can use this tracker entry: http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=485
#417
Quote from: Pumaman on Tue 06/06/2006 20:28:15
Quote from: SupSuper on Tue 06/06/2006 00:19:17Btw, a minor bug: GUIControl.AsInvWindow is listed in the help file as GUIControl.InvWindow which makes the context-sensitive help not work for that function.

Well spotted thanks, I'll fix that.

This isn't fixed in RC 2, is it?
#418
Btw, you don't need to set up dialogs to let characters say something. Just use cBob.Say("Hello!"); for example.
#420
It's inventory.Name
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