Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - strazer

#621
a) Turn off the hotspot.
b) Use variables. Only give the item when the variable is 0, for example, then set it to 1. Search the forum.
#622
Could it be that AGS considers "Walk Back", "walk back" and "Walk back" different variables? I don't use the interaction editor so I don't know if it's case-sensitive. Try changing everything to "walk back".

And are the commands child-actions of the conditional statements?
To preserve the indentation when posting here in the forums, you can use the [ pre ] tag.
For example,

Code: ags

[pre]
Interact character
  Conditional - if a variable is set to a certain value (walk back, 5)
    Character - Move Character (ELEFUN, 140, 170, true)
    Game - set variable value (Walk back, 10)
    Stop running more commands
  Conditional - if a variable is set to a certain value (Walk Back, 10)
    Character - Move character (ELEFUN, 140, 80, true)
    Game - Set variable value (Walk Back, 5)
[/pre]


becomes
Interact character
  Conditional - if a variable is set to a certain value (walk back, 5)
    Character - Move Character (ELEFUN, 140, 170, true)
    Game - set variable value (Walk back, 10)
    Stop running more commands
  Conditional - if a variable is set to a certain value (Walk Back, 10)
    Character - Move character (ELEFUN, 140, 80, true)
    Game - Set variable value (Walk Back, 5)
#623
Quote from: Rocco on Wed 08/02/2006 00:26:15
and the non blocking text functions that i know, have no functionality to display %d values.

Don't know what functions you're referring to exactly, but you could always construct the string beforehand using the StrFormat/String.Format function.

But I think it's totally okay to require the module user to create and name a GUI label. This way he can easily place it where he wants it.
#624
Please post error messages in clear text so they show up in the forum search.
#625
Pm CJ (Pumaman) to e-mail you your password.
#627
Only moderators can delete threads but most of the time we leave them be for other people to find.
#628
Quote from: Pumaman on Sat 04/02/2006 16:41:34
Quotespeaking of sprites, it would be nice to be able to re-order sprite folders.

Would anyone else find this ability useful?

Yes, I'd use it. I like to keep (digital ;) ) things neatly organized so I use sprite folders a lot. I think especially in larger game projects there's no way around it. Being able to move those folders about would simplify things. But it's obviously not a priority.
#630
For some reason both of them are the very end, the last page of the Competitions and Activities board.
#631
Compress the savegame files from the game folder (agssave.001 and so on) into a single zip file, then you can use Neole's server or AGS Uploads to upload that. Post the resulting link here.
#634
Quote from: Scorpiorus on Thu 02/02/2006 16:32:13The problem, however, is that it doesn't save it immediately, but rather after a second call (or so) into room's repeatedly execute.

Interesting.
Do you think it's something that can be fixed and should we make CJ aware of this by moving this thread to the main tech forum? At least it should be documented, if it isn't already.
#635
"Inventory items" pane -> Select inventory item that you want to use something on -> "Interaction..." button -> Right-click "Use inventory on this item" -> "New Run Script action" (in older AGS versions "New action..." -> Select "Run script" -> "Edit script...") ->
Code: ags

  // script for Inventory item: Use inventory on this item
  // (This event is triggered by the "eModeUseinv" mouse mode)

  if (player.ActiveInventory == iKey) { // if key used
    // do stuff
  }
  else if (player.ActiveInventory == iPoster) { // if poster used
    // do some other stuff
  }
#636
Critics' Lounge / Re: Loom graphics and art...
Thu 02/02/2006 16:49:08
Quote from: Sythe on Fri 27/01/2006 19:33:08
Yes obviously I do. I worked hard to get the talkie and 256 colour version working at one point then was utterly disapointed. They took out the face closeups which, IMHO, were the best graphics in the game - or at least the most atmosphereic.

"Also, I'd like to mention the game's rare FM Towns CD version. For those who haven't heard of it, it's a 256-color port of the EGA disk version, with that version's full-length music tracks remade in CD quality. Unlike the PC CD, which has truncated cutscenes, little music, and no close-ups of characters, the FM Towns port has everything from the disk version intact. Even though it doesn't have voice acting like the PC CD, I'd still say the FM Towns CD is Loom's best version. Sadly, it's almost impossible to find if you don't live in Japan."
http://forums.adventuregamers.com/showpost.php?p=67691
#637
Maybe Virtual PC doesn't write the changes to disk immediately?
Is there an option to apply all changes? Otherwise, try closing Virtual PC before running the game.
#638
Which games are you talking about, specifically? Does it happen to all games or just some of them?

The game authors themselves are responsible for maintaining the entries in the game database. You should pm them to update the download link if they're not working.
#639
Fixed as of AGS v2.72 Beta 2.
#640
Search for "run-script" and "dialog_request". There are tons of threads about this.
SMF spam blocked by CleanTalk