Elliott, instead of mocking him, you could explain to him why you think they are not needed.
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Show posts MenuQuote from: strazer
The gap between the games montage and the ags logo in the website banners really bugs me.
I figured you must have missed my suggestion in the "Choose the AGS website of the future" thread, so I've decided to pitch my idea again:
I'm sure the banner looks good in 800x600 resolution, but in 1024x768 (which I'm sure a significant number of users surf with) and higher, there is an ugly blue gap between the montage and the logo image.
So I had the idea of making the games collage "loopable", so it can be tiled as the cell background.
Check out this demo I've made to see what I mean:
http://www.strazer.net/ags/website01.htm
Note that I used an old crappy-quality games image that just looks better tiled than the current one. Didn't want you to dismiss the idea just because it looked wrong...
If you decide to go with this solution, I would suggest to contact the creator of the current banner to make a tileable version.
This approach has the following advantages IMO:
- The banner looks great & colourful in all resolutions
- The montages can be reused, even if the website design changes again (I know, not for a few years, but you get my point)
The only drawback I can see is that the size of logo image is now 23kb instead of 6kb. But keep in mind this image won't change and is cached by the user's browser so will only be transferred once.
I'm sure you can figure it out by yourself from the page source code, but let me tell you what I did:
- Changed logo to PNG format and added transparency to the left side (and moved it a bit to the left so there's a bit more space on the right)
- Tiled the games image in the table cell
- Put the names of the displayed games in the title-attribute of the cell
- Added title-attribute to the logo image ("www.adventuregamestudio.co.uk") so you instantly know where that link takes you
- Changed cell background color from black to #6699CC (light blue)
- Changed table cellspacing from 1 to 0. Looks a lot better IMHO
I don't think the games should be clickable at all, unless the link takes you to the game pages.
To get the Internet Explorer to display the PNG correctly requires a workaround:
I've added the required CSS command at the top of the demo, but you can add it to the site.css later.
Then just save this script to where the CSS command points (I'd suggest /pngbehavior.htc for example).
(I've modified it so you don't need an extra blank.gif, so take this one).
Read all about the script here.
I've tested the demo with both Internet Explorer 6 and Firefox 0.8. Both display it perfectly.
if (GetGraphicalVariable("Switch") == 1) {
SetGraphicalVariable("Switch", 0);
DisplayMessage(71);
}
else {
SetGraphicalVariable("Switch", 1);
DisplayMessage(70);}
}
Quote
// room script file
// script for object: Interact with object
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