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Messages - strazer

#722
Probably a brace before or after this function. Try the "Match braces" function of the script editor.
Btw, you can use the [ code ] tag to avoid the smileys when posting code.
#723
Sorry to bump this again but I feel this issue really needs to be addressed.

I tried to work around it using SetChannelVolume on the music channel 0 but that's not really practical since its volume gets automatically reset at various points in the game, as CJ said.
I then tried to use it in combination with SetMusicVolume(-3) and that seems to work alright, but how would I revert it to the room's preset volume adjustment when music is re-enabled since I haven't found a way to retrieve this information from a room.

Surely, there must be an easier way to give players the option to disable digital music without manually having to set a flag and check that before playing each music track? Especially since that would also make the "Play music on room load" option useless.

Edit:

Hm, unless of course you check the flag and immediately call StopMusic in on_event...but still.
#724
Main page -> Resources -> Knowledge Base

You can also get there by clicking "Return to main bug list" on the bottom of pages of individual entries.
#726
Try
  object[0].Move(object[0].X+40, object[0].Y+0); // note the lowercase o and the removed braces
or
  object[0].Move(object[0].X+40, object[0].Y+0, eBlock);
#727
#728
Beginners' Technical Questions / Re: FPS
Tue 06/12/2005 02:41:49
Manual: Scripting -> Game / Global functions -> Debug
#729
You're welcome. :)

Regarding text width, there's a tracker entry, meaning it will be implemented sometime in the future. For now, it can probably be worked around to some extent by using the Character.SayAt function, for example.
#732
I think this tracker entry covers this.
#734
He posted about it here.
#735
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21305
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23479

Probably just a bracket misplaced, missing or too many.
Try the "Match braces" function of the editor or, if all else fails, upload your game or scripts for us to take a look.
#736
AGS Beginner's FAQ

What are you having problems with exactly?

Edit: Updated link
#737
The ISO CD image can be found on the eDonkey file-sharing network. Also, http://www.legaltorrents.com/ has it.
#738
Nice, thanks. Time to update my modules.
Btw, were you able to fix the stereo 8-bit wave file crash?

Edit:

I've just noticed in the manual for String.UpperCase and .LowerCase, in the code examples it says "newstring" instead of "mystring".

Edit 2:

Regarding String.AppendChar:

  String somestring;
  somestring = somestring.AppendChar('a');

The latter part causes a "Null string/pointer referenced" error unless I define somestring as
  String somestring = "";

Would it make sense for AppendChar to "activate" the String, for lack of a better word, if it is null when a character is added to it?
#739
I thought about doing something like this once but abandoned it since you can't use it in dialog scripts. Good work though.
#740
I don't get it. What do you mean by 'address'? What do you want to do?
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