Then use a text overlay as described in the thread GG linked to.
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// main global script file
Char_Mind charminds[2];
export charminds;
// Main header script
//struct here
import Char_Mind charminds[2];
String strNumber1;
String strNumber2:
while ((strNumber1 != "0") && (strNumber1.AsInt == 0))
strNumber1 = Game.InputBox("First number:"); // repeat until a number entered
while ((strNumber2 != "0") && (strNumber2.AsInt == 0))
strNumber2 = Game.InputBox("Second number:"); // repeat until a number entered
int intNumber1 = strNumber1.AsInt;
int intNumber2 = strNumber2.AsInt;
Display("%d plus %d is %d", intNumber1, intNumber2, intNumber1 + intNumber2);
Display("%d times %d is %d", intNumber1, intNumber2, intNumber1 * intNumber2);
//...
Quote
if ((goal_list[n].goal_name != null) && (goal_list[n].goal_name == new_goal)) {
Quote from: Akatosh on Sun 08/04/2007 17:11:06* Put this in game_start:Code: ags Character *cOtherguy; //this creates a pointer we'll use later.
PlaySoundEx(1, 3); // play sound1 in channel 3
while (IsChannelPlaying(3) == 1) Wait(1); // block until channel 3 is free
Quote from: monkey_05_06 on Fri 06/04/2007 05:43:42One way of getting around this would be to use strazer's OtherRoom module which will save information for up to 1000 rooms (by default, though this could be increased within the script if really needed).
Quote from: Tartalo on Thu 05/04/2007 13:24:39If the game doesn't use external incompatible modules it will work perfectly in most of the cases.
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