Quote from: RickJ on Wed 26/10/2005 19:08:52
So are there RAR decompressors for MAC and Linux? Does 7-zip run on Linux or Mac and isn't it open source?
For Linux, there are unrar and p7zip.
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Show posts MenuQuote from: RickJ on Wed 26/10/2005 19:08:52
So are there RAR decompressors for MAC and Linux? Does 7-zip run on Linux or Mac and isn't it open source?
Quote from: modgeulator on Thu 19/08/2004 07:42:07It's still being worked on occasionally. That said, I don't think it's ever going to have any sort of appeal to anyone other than myself, so I'm wasn't planning on releasing anything else publicly. If anyone wants to use DirectMusic for their game they can feel free to message or email me and I'll give them what I have and any other assistance I can provide.
Quote from: modgeulator on Wed 28/04/2004 09:12:50
It's intended for playback of DirectMusic Producer soundtracks. You can create scripted interactive music in DMP and use this plug-in to load your project and call routines from within AGS.
If you've ever paid attention to the music in LucasArts games, from Monkey Island 2 onwards, you should have noticed how the music is constantly changing depending on what you do in the game. Think of the music in Woodtick, or at the swamp/voodoo lady. If you can learn DirectMusic Producer, you can now have music like that in an AGS game.
// global script
function PlayAudienceSound() {
int channel = PlaySound(eSndAudience); // play the sound and store used channel
if (channel != -1) SetChannelVolume(channel, YourSliderControl.Value); // if playing successful, set used channel's new volume
}
// script header
enum MySoundFiles {
eSndAudience = 11 // adjust this to the proper sound number
//...more sounds
};
import function PlayAudienceSound();
Quote from: spud on Sat 10/07/2004 20:44:15
I had this happen just now by accident when i imported a 16 bit background in i had forgot to change the colour depth to 16 bit so it was on the default 256 colours.
I got a message saying that the image was 16 bit and my game was 256 colours and that the room would be unusable. I tested it and and i got the blue screen. i then went back and changed the colour depth to 16bit and it was fine.
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