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// module header
#ifdef DEBUG // if debug mode on
import bla Bla;
#define SOMETHING 1
#endif
#ifndef DEBUG // if debug mode off
import bla TheRealThing;
#define SOMETHING 2
#endif
// module header
#define RELEASE // comment this out to disable the enum below
#ifndef RELEASE
enum Names {
Otto,
Fred,
George
};
#endif
// module header: StrAdditions
#define StrAdditions_VERSION 100
// module header: ScrollingDialog
#ifndef StrAdditions_VERSION
#error You need to import the StrAdditions module and place it before this one.
#endif
Quote from: ProgZmax on Tue 11/10/2005 14:33:16This eliminates the possibility of having non perfect rectangle guis, but it's better than nothing I guess.
Quote from: mport2004 on Mon 10/10/2005 23:43:17
if (ran==0) character[GT].Animate(1, 1, 0, eBlock, eForwards);SetGlobalInt(2,1);
if (ran==0) character[GT].Animate(1, 1, 0, eBlock, eForwards);
SetGlobalInt(2,1);
if (ran==0) {
character[GT].Animate(1, 1, 0, eBlock, eForwards);
SetGlobalInt(2,1);
}
Quote from: GarageGothic on Sun 09/10/2005 05:37:15
The first thing that I notice is the line:
drink += 1;
What you want is either:
drink = drink + 1;
or just:
drink++;
which adds 1 to the value.
Quote from: Kinoko on Sun 09/10/2005 03:48:01
If the former, you can use up all 8 within a view for many different things.
Quote from: big brother on Fri 07/10/2005 20:40:28
I would like to do a paintover, but I'd need to scale it down to a 1:1 ratio. What's the image's original size?
[img width=135 height=264]http://www.2dadventure.com/ags/gloriadisguise.gif[/img]
Quote from: Kinoko on Fri 07/10/2005 13:02:33It's probably got huge problems so please let me know of anything wrong.
function FadeName (const string areaname, int disptime, GUI *thenamegui, GUI *thebordergui) {
// module header
struct FadeName {
import static function Fade (const string areaname, int disptime);
import static function SetNameGUI(GUI *thenamegui);
import static function SetBorderGUI(GUI *thebordergui);
};
// module header
#define FadeName_VERSION 100
CharacterBlinking.Enable(cRoger);
Quote
st = st.ReplaceCharAt(charpos,cs); // replace with character standing in
bf = bf.ReplaceCharAt(charpos,cs); // replace with character standing in
String changed = bf.ReplaceCharAt(charpos,cs); // replace with character standing in
bf = changed;
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