This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Pumaman on Sun 05/06/2005 23:32:14* Added GP_ISFRAMEFLIPPED option to GetGameParameter.
Quote from: Pumaman on Sun 25/09/2005 17:12:38The reason I think it's time to go to Release Candidate stage now rather than add any more features is that the new Strings are so useful that I'd like to get them out there as soon as possible.
Quote from: MookieLove on Wed 21/09/2005 14:45:08
I'm also wondering if I can have the game user players to input a name.
Quote from: MookieLove on Wed 21/09/2005 14:45:08
For example, I have a dialog that asks if the player is male or female.
(...)
On top of that, how would I switch pronouns (he to she, his to hers?)
// dialog script
@1
player: I'm male of course!
run-script 1
stop
@2
player: I'm female, can't you see??
run-script 2
stop
// global script
string he;
string his;
export he; // export variables to make them useable in room scripts
export his;
function dialog_request(int parameter) {
if (parameter == 1) { // run-script 1: male
StrCopy(he, "he");
StrCopy(his, "his");
}
else if (parameter == 2) { // run-script 2: female
StrCopy(he, "she");
StrCopy(his, "her");
}
}
// script header
import he; // import variables to make them useable in room scripts
import his;
// some script
Display("%s grabbed %s bag and went on %s way.", he, his, his);
Quote from: Pumaman on Tue 07/06/2005 19:50:34Quote from: strazer on Tue 07/06/2005 08:23:21
And now that we are able to flip dynamic sprites, I think it would be essential to be able to determine if a view frame is flipped or not (via GetGameParameter or whatever).
Those are reasonable enough requests, if anyone else would find them useful?
Quote from: SSH on Tue 20/09/2005 11:11:50Code: ags export FadeName;
Quote from: monkey_05_06 on Tue 20/09/2005 01:06:01I was hoping to get rid of some of these #defines in place of something that works with autocomplete...
// header
#define MYENUM1 34 // import int MYENUM1;
Quote from: rIKmAN on Mon 19/09/2005 21:21:28My heart just sank when I read that TopDown graphics don`t work due to the hotspot having to be at the characters feet, then 5 minutes more reading and I see there is a new variable Set<blah>.z or something which might help do the trick.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.224 seconds with 15 queries.