Have you also tried magintz's Text Parser Template (download link fixed)?
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Show posts MenuQuote from: rodriguez1222 on Thu 15/09/2005 21:53:07I want the animation to play as soon as the player enters the room and for it to simply loop continuously
Quote from: InCreator on Thu 15/09/2005 04:16:32But if I need to set it from character interactions, like after talking to character - turn some object on/animate/whatever? It's quite a pain to set GlobalInt only, then check it from room's repeatedly_excecute, then perform the thing... etc. Especially, if there's more than 1 object-related thing which comes from character's interactions.
Quote from: Pumaman on Tue 24/05/2005 19:19:11Yes, it's a possibility for a future version. However, I can't promise any timescales.
Quote from: Scorpiorus on Mon 12/09/2005 23:03:07Just like with rooms the editor could probably read from two external text files (if those exist) instead of presenting blank scripts.
Quote from: Scorpiorus on Mon 12/09/2005 19:19:59Quote from: strazer on Mon 12/09/2005 18:11:09I agree, prefix everything that is linked to a module.Funny enough, after have posted that suggestion I just discovered that the underscore character can't be a part of a GUI name.
Quote from: RickJ on Wed 01/06/2005 01:51:16
Perhaps this example should be in the form of a AGS Game Template (*.agt) that would contain two modules ExampleModule containg the example you suggest and NewModule containing empty templates. This way if someone wanted to make a new module they could use this template to create a new game. The could rename NewModule to whatever they wanted and start coding.
Quote from: Scorpiorus on Wed 01/06/2005 22:03:31I'm for using a GUI name to prefix its objects(controls) names since just like with module functions and variables GUI controls are contained within a GUI, eg: GUI5_Button3, GUI5_Button3_Click.
But whether GUIs should be prefixed - is still a question.
If it's a specific module GUI I'd use a module name to prefix it:
MyModule_MyGUI
MyModule_MyGUI_Button1
MyModule_MyGUI_Button1_Click
What do you think about the problem?
Quote from: monkey_05_06 on Mon 12/09/2005 00:31:41Also, kinda off topic, I've been wondering why this hasn't been moved to the tech archive. It seems that's where they put these things. I'm sure there's probably a good reason. Just curious what it might be.
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