Are you sure you're pressing the correct button (no. 7)? Make sure by putting a
// scroll up
Display("Up pressed");
in there.
// scroll up
Display("Up pressed");
in there.
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Show posts MenuQuote from: Akumayo on Sun 11/09/2005 20:10:17I can't find the InvWindow control
Quote from: strazer on Sun 11/09/2005 20:03:32You use AGS v2.7, yes?
Quote from: Akumayo on Sun 11/09/2005 20:10:17I accidently created a second inventory window within GUI INVENTORY, and now all my items appear twice, how do you kill a window?
Quote from: That Guy on Mon 05/09/2005 19:31:30This script assumes your player character has a script name of "cPlayer". So wherever you see "cPlayer", substitute your own character's script name, characters[EGO], or whatever. However you refer to your main character in the script.
Quote from: That Guy on Mon 05/09/2005 19:31:30Well, what it does is first see if the interface we clicked is our SCUMM bar. If it's the first GUI you created, it should have an ID of 1. Otherwise, substitute whatever ID# you defined it as.
Quote from: Gilbot V7000a on Thu 08/09/2005 02:32:42
I think you have enough stuff to start a thread in the "Games in Production" forum already.
Quote from: Guybrush Peepwood on Thu 08/09/2005 01:58:46the ctrl+tab shortcut didn't work with Firefox last time I tried
// global script
function DisplaySpecial(string message) {
int textwidth = GetTextWidth(message, 0);
if (textwidth > 233) textwidth = 233; // not quite accurate, see note 2 below
gOther.Width = textwidth + 4; // 4 = border
gOther.Height = GetTextHeight(message, 0, textwidth) + 4; // 4 = border
gOther.Centre();
gOther.Visible = true;
Wait(1);
Display(message);
gOther.Visible = false;
Wait(1);
}
// main script header
import function DisplaySpecial(string message);
Quote from: Pumaman on Wed 07/09/2005 20:29:06
Hmm yeah, interesting point ... the left-to-right precedence affects only the main operators, and not the - operator. It's probably too late to change it now, though.
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