Using lipsync in this case didn't work too well. The talking animation is composed of gestures the character is making, so... with shorter lines it looks sort of fine, but with longer lines the lipsync seems to be flowing faster and the char looks like a hyperenergized bunny that won't stop wildly shaking its limbs. I probably could try to work a bit more with the lipsync letter-to-frame settings but I can't seem to slow down the flow of animation when longer lines are spoken no matter what.
As a compromise I think I'll just add a few more frames to the speech loop, mixing it up so it'll look a bit more like what I wanted. Thanks for replies.
As a compromise I think I'll just add a few more frames to the speech loop, mixing it up so it'll look a bit more like what I wanted. Thanks for replies.