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Messages - tuckett

#1
Yes I can reproduce it; maybe it is related to the font I use?
#2
No crash dump file generated sorry. Also not running from portable media just from internal hard drive as per usual. Using win 7 32 bit if that helps. I think the error relates to the message size from the SayAt statement as if I use a larger number it tends to work fine.
#3
That worked perfectly thanks!  ;D
#4
Okay so this is the room, player position at the left end on room load

#5
The player is supposed to jump to safety off the escalator onto an overhanging rail, and then walk on the rail. That part is working fine. Thanks for the quick reply.

The player is supposed to continue walking while on the elevator.

As for the dummy character bit, I have already tinkered with that, did you mean an actual character or an object animating like a character?  I'm not sure how to code a dummy mirroring a players walking animation - could you provide an example.

#6
Hi all,

I'm new here so be gentle  ;) . Basically I am trying to achieve the effect of an escalator. Have tinkered around with [SetWalkSpeed] but as soon as your walking you cannot set speed of character. Basically what I need is for my character to go slower left and faster right while on the escalator.

Any help appreciated, cheers.
#7
Okay it appears that I can do what I want by using a room message instead and no error is thrown; still might be worth checking out what caused the error through
#8
Hi all,

New to the forums so hi :)

I get this error when my player character is about to say something from the global script

player.SayAt(260, 85,  50, "Ouch!");

This is contained within a gui on button click event

Error: Out of memory: failed to allocate -24544 bytes (at PP=155)

If I take the player.say out it has no problem, and I am having no problem with my character saying things elsewhere in the global script. If anybody could give me a tip I would appreciate it.

Cheers
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