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Messages - tygerbug

#1
  Seeing those Five Doctors style lasers ..... It occurs to me that the plots of a lot of old Doctor Who stories are just like adventure games. Consider Pyramids of Mars for example. Even ends with sliding puzzle and glyph puzzle type padding.
#2
Hints & Tips / Re: DOCTOR WHO DEMO
Sun 22/04/2007 07:02:15
Never mind, I figured it out. I'm now at the Five Doctors lasers. Hm.
#3
Hints & Tips / Re: DOCTOR WHO DEMO
Sun 22/04/2007 06:01:14
  Where are these bandages? I have the first aid kit, but ....
#4
<img src="ffrevolution.com/1stuff/tompetervideogame.jpg">

"If it were an AGS game" .... Doctor Who: The Ten Doctors.


Inspired by this thread.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26026.0

I actually made a trailer for "The Ten Doctors" (not a video game) recently.

http://orangecow.org/videos/10doctors1.divx

And Youtube link.
http://www.youtube.com/watch?v=jLZ_coWuJAU
#5
General Discussion / Re: Star Force
Mon 20/03/2006 06:42:43
  Star Force: Fugitive Alien 2?
#6
  Didn't know you guys had a Phriday.  =)    Neat.
#7
  Very funny!


   The odd thing is, I suggested exactly this at Somethingawful when I posted that picture ... didn't realize they'd already done it!
#8
  Screenshots would be much funnier.  =)  For some reason Pulp Fiction is the first to come to mind.


  Weird that someone mentioned Monty Python in that thread when there are already a few Python CD-ROM games with some adventure-like elements in them. Close enough!


   Hi Matt! Yeah this is OCP ...
#9
  Okay, that was vague so let me cite a specific problem that happened on my comp with the Mac version ...

  In the Mac version, Chick Chaser seems to not be working, unless I'm missing something. It says Press (ESC) to skip intro and nothing happens ... whether I hit ESC or not. I can click on things and get comments but the main character won't move. There are a couple of people with character name "crowd intro." Clicking on them with any cursor does nothing.

   Hmm.


   Apprentice 1 crashes a few seconds after I start it after some nice banging sounds - I think it's a sound issue. Apprentice 2 crashes when I leave the first room.

   No problems with Emily Enough.


    Older AGS games don't run in this program. The DOS version I think. Including an old demo of mine.  =(

    Would be nice if somehow there was some support for running games which are coded with an installer - to install and then run them. Don't know how you'd pull that off though. Damn, I need to get Virtual PC running.
#10
  As a project right now I'm restoring a movie called The Thief and the Cobbler (animated film which inspired Aladdin). As a joke, I made this screenshot, to show how the movie would look as an AGS game.



  Monkey Island style.

  Even just as a gag, I would love to see people's favorite movies translated into AGS-style screenshots. If there were all the time in the world, many movies would make good games.
#11
  A classic.

  I made a Click & Create game of Hitchhiker's Guide way back when. Never finished it (due to legal trouble actually)!

  The definite highlight is an advanced and involved conversation between Ford and Mr. Prosser.

http://orangecow.org/games/hhg-game.zip
#12
  A Lucasarts-style adventure game needs a funny, witty, engaging and unusual main character, who says things that you don't expect, and does the exact things you do expect and want him/her to do.

  I liked the Lucasarts games because it was so much fun stepping into the shoes of Guybrush or Indiana Jones or Sam (and Max) or Bernard (and Laverne and Hoagie).

   Guybrush in SOMI was designed as a non-character, someone with no identity besides that he wanted to be a pirate, so that you could imprint your own "avatar" sensibility onto him, and that's great because he also definitely had a personality to the way he said things - or was in one scene unable to say things.

   By the time of LeChuck's Revenge, Guybrush was Guybrush - I didn't like that they had basically turned him into Indiana Jones, but I didn't mind playing that either, as Indy always had surprises up his sleeve too.


    Anyway, a simple "avatar" type main character doesn't work for me in an adventure game. Maybe they could seem just a simple "this is you, this is where you're going and what you're doing" at first, so that the player can get used to who they're playing, but so much of the joy of it is the character, and how he reacts to people and things and places.
#13
I am looking to start a project ... maybe I'm crazy and stupid, because I'm offering something unusual here ... characters and a script in search of a programmer ...

But it can't hurt to ask, so here goes.

I'm usually a filmmaker, and artist. I made games for fun with Click & Create, which became IMSI Multimedia Fusion, and got very good at it, but that was years ago.

Like most of you, I'm an old-school Lucasarts obsessive. I discovered AGS a few years ago and was startled by its awesomeness.

I even did a quick demo of a game which was a sequel to a movie of mine, "Excaliburger." This demo is quick and nothing interesting - just one room and a funny conversation with an NPC.

http://orangecow.org/1media/ags/spanky/spanky.zip

I did a few other demos - I was helping out on a Sam & Max sequel before it went under - and did animation for a game based on my comic strip, The Sugarhigh Crusade, which ran for 5 years in the USC newspaper and won a few awards.


The Sugarhigh Crusade.

I wanted to create the next Sam & Max, y'know, take some really strong, funny cartoon characters and just write and riff a really funny story around them.

Problem is, I'm a Mac man. I have been for quite a few years now, and in doing so I gave up stuff like Click & Create and AGS.

So I never went through with a demo even.

But I would kill to see some of my characters translated into videogame form.

At the moment, I'm working on an animated pilot called The Chosen Ones ...



It's about a bunch of twentysomething slackers (a girl, two guys, an alien and a robot) who have to save the world from alien attack.



I won't clutter this up with pictures, but here are some character drawings - clicky.

http://orangecow.org/chosengrandpa/rex.jpg
http://orangecow.org/chosengrandpa/rowenanewsm.jpg
http://orangecow.org/chosengrandpa/jefferson2.jpg
http://orangecow.org/chosengrandpa/lionel.jpg

The double-length pilot script is here - it covers the first two episodes and is an hour long.
http://orangecow.org/1ocp/Chosen%20Ones%20Pilot.rtf



What would really interest me would be to work on an adventure game loosely based on this pilot script. Something cheeky, eccentric and funny where you control a different one of the main characters at different times - a sort of DOTT scenario (I always took the Sophia option in FoA).

   A huge amount of artwork has been done of these characters of course, since it's a TV pilot in progress, and oddly, the pilot and the game have similar requirements in terms of artwork and writing - could be done at the same time.

    So basically, if you're interested in this idea, I'm offering it to any programmer who can run with it - I'll do the sprite art and the script (especially for branching dialogue), and you and the team can just have fun with the concept and make a game of it as you see fit.

   An odd way to make a game, but it will obviously be much more cinematic, and more of a living cartoon, than any game would be otherwise ... very DOTT.

    tygerbug @ yahoo.com is my email address.

#14
  Thank you so much for doing this ... Please keep updating it.

  I've run about seven games on this so far, and they've all crashed - some quickly, some not so quickly - but the results are promising anyway.

   I enjoy checking out AGS games, but I'm a Mac man so I haven't been able to do so much .... this is the first time in a while.

   I would kill for a mac version of the engine itself of course. Hope that happens someday ...
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