This game was indeed funny and full of witty responses, way to go!
The SillyStoryMaker sounds like fun, I bet it can make for an awesome MAGS theme.
The SillyStoryMaker sounds like fun, I bet it can make for an awesome MAGS theme.
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Show posts MenuQuote from: Pumaman on Sun 09/01/2011 18:00:02
Depends on various factors, such as the license (eg. I don't want to use any GPL code, but LGPL is ok), the usefulness of the library, etc. Do you have a specific example in mind?
Quote from: Pumaman on Sat 08/01/2011 15:07:11Tested and the fix works.
Thanks for testing, I've now checked in a fix for this.
Can you please get the latest and make sure it's now working ok; also I slightly changed the way the standard Replace works to be more consistent with how VS does it.
QuoteI totally agree.
Well, it's not only me that can give feedback. Lately I've been quite bad at keeping up my appearances on this forum, but I'm confident that if I'm not around you guys can agree on the way to do things. In particular more experienced C# developers like yourself can provide guidance to less experienced C# devs which would be very useful.
Generally my opinion is that the most important thing is to keep consistency with the existing code. The editor architecture is not perfect by any means, but rather than everyone going off in different directions and adding bits in different ways, if we just keep within the patterns used in the existing code it'll be easier for everyone to follow.
QuoteActually, I believe that helios123 also made a change to the editor.
Those of you that have contributed so far (is that just tzachs, Calin, progz?) can you please:
1. let me know under what name you'd like to be credited
2. post a quick list of your changes here so that I can assembly an accurate changelog
Quote from: Pumaman on Sat 08/01/2011 01:55:57
* If you are making a change that is complex and aren't sure of the best way to do something, please just ask on the forum here! Any changes which are 'architectural' in nature can be discussed and we can agree the best way to do something. It'll avoid having to refactor things later on.
Quote from: Pumaman on Mon 03/01/2011 23:40:45Interesting statistics, it's awesome that you have this information handy, and I can live with waiting for 3.2.2.
From the AGS anonymous usage stats (I knew they'd come in handy one day!) I can tell you that 88% of AGS users already have 3.5 installed. 12% don't, which is 300 people that would have to upgrade their framework version.
However, of these 300 people, 10 are still using Windows 2000 on which .NET 3.5 is not supported. That would mean that those 10 people could no longer use AGS.
Therefore, if we take the decision to go to 3.5 it's something that we should consider carefully rather than just make on a whim. So for this AGS version I'd like to stick with .NET 2.0, but I'm certainly open to moving to 3.5 for the next version (3.2.2 or whatever), unless those 10 people come up with a heart-wrenching story of the problems it would cause them to no longer be able to use new versions.
Quote from: Pumaman on Mon 03/01/2011 17:35:17Awesome, this is very encouraging to know, thank you!
Sorry for my long absence!
Progz, tzachs and Calin, great work on taking on board the editor code and making improvements! I think I've now been persuaded that open-sourcing the whole of AGS (including the engine code) under the same model is a workable way forward.
QuoteYes as far as I know, but Calin needs to confirm.
Is it correct that the latest version of the editor code with all your combined changes is this one that Calin posted?
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=42092.msg563260#msg563260
QuoteHmmm, I think both ProgZ and Calin used VS2010, so you might have a problem opening it with VS2008...
* VS2008 -- while upgrading the C# editor code to VS2010 is trivial, the Native assembly contains code specific to the C++ compiler in VS2008 and would need some work to update it all to work with the latest version. Therefore please leave this alone and use VC# Express 2008.
QuoteI was afraid you'd say that.
* .NET 2.0 -- I want AGS to have a low barrier to entry, ie. people shouldn't be put off downloading it because it requires 3.5. While there are some nice 3.5 features like LINQ that it would be nice to use, at the moment I'd prefer to keep it with 2.0 which practically everyone has installed anyway.
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