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Messages - uncle-mum

#61
New ideas are not welcome? As a newbie to the site with "interesting" ideas on how to make a game I've been made to feel most welcome. And my game is in 800x600
#62
Thanks to those that have downloaded it so far (I’m liking the fact that the walk-through has been more downloaded than the instructions â€" good job Ali insisted on it.)

Ali â€" It’s mean to be a semi-colon.  Like the game itself the title is episodic, so the full title of the next game will be Stediddy in IP1; Employment, Hot Girls, Death & Marshmallows.  And so on.  And so on.

And speaking of the next game, work on Stediddy… Hot Girls, Death & Marshmallows will be underway soon, I already have 100 monkeys working on 100 Apple Macs bashing out the plot.
It will be the best of times, it will be the blurst of times….
#63
From the guy that named Nelly Cootalot comes a new adventure that will for ever change the way you view games made by long ginger haired, beardy men that live in York.

Stediddy in IP1; Employment.

Your hero for this high octane adventure of office etiquette and merciless death is a humble young, apparently Mexican, moron know to all as Stediddy.

After a number of misdemeanours young Stediddy has been told in no uncertain terms that he must seek out gainful employment or face some serious, if a tad unfocused, wrath.

And so you join Stediddy as he approaches his interview, ready to embark on a journey of Full Voice Acting, migs and megs of hand drawn graphics and multiple conclusions all in the hope that he will reach “The Good Ending”.




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This is the first part of an episodic adventure for young Stediddy.  It is not a lengthy jaunt but it is, hopefully, an entertaining one filled with clocks and confusion, mute men and misdirection, railroads and randomness all with the promise of Hot Girls to come.

The game can be downloaded here and I very much hope you enjoy this far fetched tale of a badly drawn simpleton.

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#64
Cheers Stan, I've now got the quote for the front of the Big Box compilation of the game
#65
Thanks to all that have so far replyed, glad people have been open to trying something new and a bit different.

I do understand that this game is a bit random a tad messy but I'm going to power on and finish it off in the form it's in (after making the tech changes suggested and mending bugs)
and then I can concentrate on working on Stediddy's second adventure which will hopefully retain the sense of character of this installment while also listening to the criticisms that have arisen and making the kind of game that more people might want to play.
#66
An update…
I’ve now finished this, thanks in no small part to the help of Nelly Cootalot creator Alastair who ripped apart my code and then made it work.  I’m just finishing beta testing (it can be found at hosted.filefront.com/unclemum if anyone fancies giving it a quick whirl a pointing out what’s broken) and I hope to have it all done in about a week.
#67
Stediddy in IP1; Employment.

This is my first real attempt at making an adventure game, and even now its questionable what kind of a game will be achieved, with its “unique” takes on graphics, dialog and puzzles.
What I am in the process in finishing is the tale of a humble young fellow who has been sent to get a job for hazy and wholey irrelevant reasons.  When he reaches his interview he is confronted by abstract thought, wavy lines and a number of different possible endings (7 and counting…) all wrapped up in a crude, yet hopefully endearing, hand drawn world.
The game will not be a lengthy one but is the first in a series of adventures for the stick-figure protagonist as he attempts to navigate his way though a life filled with obtuseness, mice rail-roads, hot girls and the ever present threat of untimely death.






To begin with I know these are not the most action spectacular screenshots you will have been presented with but they are A) the only ones I have to hand and B) representative of the game (some how they do make sense when you seem them in action).
Now, as you can probably see from the screenshots illustration is not my strong point, but I thought I may as well work within my limits (and the game features characters from an original, kinda pants comic strip I did while bored in work which can be viewed here http://blog.myspace.com/index.cfm?fuseaction=blog.view&friendID=66001781&blogID=243368377
and what I was striving for was an interactive episode of the comic, though hopefully the games will have more structure than the strip)
So, while it may not be pretty, the graphics I feel are functional, consistent and fitting for the 15ish minutes of left-field game play that this first Stediddy game will offer, and like I say static images don't do them full justice (well, its never going to be Okami, but I think you know what I mean).

Progress -
- Graphics 100%
- Puzzles 100%
- Scripting 80%
- Music/sound 20%

I can kind of understand that so far I have not made Stediddy’s first adventure seem like an essential one, but I hope that there will be a few people willing to give something a bit unusual a go when I finish it off in a week or so, and if nothing else it should make you smile (and will really not eat up that much of your life with its short play time)

Thanks for reading and I hope you've got a place in your gaming heart for a moron with a stupid name (it’s pronounced stee-did-ee) and a Billy Whizz haircut.

Che-oz,
Ceri
#68
G'day,

This is my first time on AGS but I'm justing finishing my first attempt at a game (well I say game...) with help from Nelly Cootalot maker Ali (ahh, name dropping) and I hear from him that this is the adventure gaming place to be so I thought I'd make my presence known and say I cheerey "How Do" (and look out for
Stediddy IP1 - Employment
at some point in the next week or so.)
Later days,
Cap'in Cezza
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