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Messages - vict0r

#1261
Critics' Lounge / Re: BG c&c yo rly!
Sat 10/12/2005 17:25:11

Hope i did it right this time! :) Also changed the "cola" logo on the bottle :)
#1262
Critics' Lounge / Re: BG c&c yo rly!
Sat 10/12/2005 14:53:06
and here is my latest edit!
#1263
Critics' Lounge / Re: BG c&c yo rly!
Sat 10/12/2005 00:35:44
Made something similar to Krismuc's version, but, imo, made it work better. Unfortuantely im on a different computer right now, and wont be able to upload it right now :(
#1264
Critics' Lounge / Re: BG c&c yo rly!
Fri 09/12/2005 17:33:03
Duh! *smacks my own head* :P Understand now. It was just my imagination stopping me from understanding what you ment :) Going at it now!
#1265
 Weird:-\ Its not a red "x" or something there. Just the text :P And i see all the other pics!
#1266
Critics' Lounge / Re: BG c&c yo rly!
Fri 09/12/2005 12:19:02
Riiiiiight.... Crossframe... :P Dont really know what it is tho ;D
#1267
Errr.... You havent uploaded a pic bigbrother :P
#1268
Critics' Lounge / Re: BG c&c yo rly!
Fri 09/12/2005 11:46:36
Hmm... Okay, i'll try something like khrismuc did! :) Ill just try to add some shading without ruining my obvious pixelly art :P

EDIT: Anyone have any idea on how i could make the window look more realistic?
#1269
Aaaaaaaw! :'( I cant compete with those :P ;D
#1270
Critics' Lounge / Re: BG c&c yo rly!
Thu 08/12/2005 23:27:46
Quote from: InCreator on Thu 08/12/2005 23:17:39
I don't like what you did with light: it's like 2-Watt bulb up there... what for?
¨
It's for atmosphere my friend ;) It's the starting room in my ongoing production: the Dread of the Dead

Anyway... I'll drop the wall-outlines, try and make the window look abit more realistic and maybe add the white-wallpaper-at-the-bottom-of-the-wallpaper thing you got going :)


BTW! You did do something useful! :)
#1271
Critics' Lounge / Re: Main character's voice
Thu 08/12/2005 23:18:16
What does he actally say? :P Ive got something like "Oh god. This is worse than that time i changed channels and blahblablah...

But it sounds good. The second one seems more like the type of voice that type of character would have, so i like that one better :)
#1272


x3

A resistance movement leader. Maybe not a beuty queen, but she knows how to lead her people! ;D Pretty satisfied with her:) Might use her in my ongoing production :)

EDIT: Err... your pic dont show sektor :P
#1273
Sick as in bad or good? :-\ I really dont see why sick would be good, but most of you seem to talk about good feelings... Anyhoo! Games that really wake my emotions are all the MI games. Especially CMI :) And another game series that make me all emotional is... Half Life! They really catch the right atmosphere at the right time! Especially hl2! :)
#1274
Critics' Lounge / Re: BG c&c yo rly!
Thu 08/12/2005 19:03:41
'lo there. Nice paintover Andail! :) Made some changes to my own as you probably see
Added shadings all over the place. Made the right power-socket look abit burned. (hopefully) made the window look like it has glass in it....... And made the light look brighter. Keep the crits coming! Think ill start on a new bg soon, but all crits are always welcome :)
#1275
Critics' Lounge / Re: BG c&c yo rly!
Thu 08/12/2005 13:19:46
First! Thanks for all crits! :) Going to improve it more later today :P I noticed something that I'm pretty surprised that none of you noticed! ;D Why would the wooden walls peel? ;D

EDIT: When i think of it, the walls could be covered with some tacky "wooden" wallpaper :P
#1276
Critics' Lounge / Re: BG c&c yo rly!
Wed 07/12/2005 22:56:27


And with textures. First of all, i made the wall lower! ;D I also added a cardboard box, made the lightbuld a hanging one, moved the mousehole to the other wall, lowered the picture and widened the door-frame. Which of the versions do you like the best, and what else can i do to improve it? :)

Had a hard time trying to add glass to the window :P Maybe someone can show/tell me how to do it?
#1277
Critics' Lounge / Re: BG c&c yo rly!
Wed 07/12/2005 20:54:12


How does it look? :) Fixed most of the things you asked for. Please continue c&c
#1278
Critics' Lounge / Re: BG c&c yo rly!
Wed 07/12/2005 20:47:32
Quote from: Afflict on Wed 07/12/2005 20:12:04
Ok I have a few concerns, but firstly Glad to see your title is prgressing!

*The mouse hole is on a wall that is the outside wall of the house? Room? Motel?
(This wall wont be hollow) Well in my opinion anyway.
*The rest of it I like altough the wall paper is rather wierd just peeling off on one corner
and the rest being perfect. Maybe texture the wall paper and carpet?
*Lastly the window pane is increasing dramaticly in width this should be parralel and not well
done like it is. (This effect only happens over very long distances)

PS: Love the door handle! and BTW please put some starts in the sky!

*Seen as it probably is a wooden wall, i dont see why it shouldnt be hollow :)

*Making some more water damage over the peeling area right now, making it more logical that the wallpaper is peeling here. There is some water damage lower down on that corner already.

*Err... Didnt understand that. :-\

PS: Thanks :D! and BTW okay Ã, :)
Quote from: Sslaxx on Wed 07/12/2005 20:34:07
For me, the wallpaper/ceiling colours clash and make the room look weird somehow. Why is there a light in the middle of the left wall, though? Seems odder, now with the wires hanging down for a light-fitting in the ceiling.

Changing the ceiling colour as we speak :) Is it really that weird for a room to have two sets of light is it?


Fixing the image as we speak, so posting again very soon :)
#1279
Critics' Lounge / Re: BG c&c yo rly!
Wed 07/12/2005 19:33:23

Added wires in the ceiling, a cardboardbox, some waterdamages in the right corner, peeled the wallpaper in the upper right corner, a tree in the distance, a painting, some cracks in the wall next to the new electric outlet and a hole where the mice live! :)

ZOMG! Plz thell my w00t you tihnk!!!111!!1111oneone11!!



(sorry 'bout that)
#1280
Thanks for all crits! :)
Quote from: esper on Wed 07/12/2005 05:26:05
Oh, wait... but what would he plug it into? ...
Well... He might plug it into the oulet next to the door ;D Anyhoo. Ill work some more on the room, adding boxes and stuff and stuff!
Quote from: esper on Wed 07/12/2005 05:26:05
And the room is MUCH too tall. MUCH too tall, indeed. Cut that joker down by about one third... there is not even a full foot of wall space above the door and window in my bedroom.
I, actually must disagree. As most houses may not have this spacing over the door, my house actually have it! :) I can try to make the space less boring, so it becomes more "fun" to look at.
Quote from: mätzyboy on Wed 07/12/2005 08:24:34
I you really want to make it seem as if he just moved in, at least I would expect the place to be cluttered with unpacked boxes, bags and piles full of his stuff...
Noting... noting........ :)

Going off to continue the room! Keep all crits coming!
EDIT:
Quote from: esper on Wed 07/12/2005 05:26:05
He has a Coke, a plate of food, a matress, and something that looks like a Big Blue Cup that has been spilled.
Its supposed to be a glass-o-coke thats spilled :)
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