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Messages - visy (the guy who made Lassi Quest)

#41
Concerning the nintendo bit,

I can bring my XBOX which has every emulator known to man and gazillion roms for it.
That should be somewhat a suitable replacement.

I think.
#42
If people happen to land at Tampere, I (and probably others) will gladly accompany people to Haddas's place. I live in Tampere, and I recall somebody else does too.

July 1st should be okay for me. I'm not all that sure if I can afford to come, but we'll see.
#43
Great game!

Some humble suggestions:

* Full stops (periods) on the end of spoken text lines.

* Uniform style on the capitalization of words.

* Not sure of this, but LC2 has "Open Door" and such on the status bar. I may be wrong, but didn't FOA and LC have something like "Open the door", or something?

* Proofreading on the text a must! (I'm a volunteer, as I (ahem) *consider* myself somewhat fluent on the written language) This really adds that believable spark (at least to me) and the last touch of professionalism on the game.

Also I'm stuck:

Spoiler
What should I do at the airport? I've gotten thru the gate, got the statue and the technician's uniform. I put it on, but the nazi stops me.
[close]


#44
Finally! People whose nicknames sound familiar! Posting in thread because of its general awesomeness.

Let's do this: You make Larry Vales III, and I _won't_ make Lassi Quest 2.

Thus providing the world with a double serving of pie made of awesome, pure, while, gold and win.
#45
So I thought of doing some renditions of my favorite game music with orchestration on Reason 3.0

I tried to make it as "movie-like" as possible, excluding percussion and such.

I used some violins, a viola, and a flute.

http://babibu.kas.tut.fi/grail_theme_violin.mp3

All comments are welcome, on what should I improve.
#46
General Discussion / Re: So long
Mon 20/02/2006 11:39:07
bye bye, you had some good things, even if you were a furry.
#47
Very nice game indeed, I'm looking forward for other episodes, the story somehow sucks me in ;)
#48
OGG: http://www.uta.fi/~visa.pimia/farewell_galaxy.ogg
XM (best heard in Soundtracker): http://www.uta.fi/~visa.pimia/farewell_galaxy.xm

Most definately space shooter, because of the Konami-like waveforms and oldskool kicks. I like this one.

WIIIDEEE STEREO SEPARATION.
#49
Uuh, weapons and the forest. Sounds good to me.
#50
Critics' Lounge / Re: Two QQQ logos, comments?
Tue 11/10/2005 20:46:26
Thanks for the comments!

That idea about animating it sounds great! I'll have to do it when I have some spare time...
#51
Critics' Lounge / Re: DPaint Room Background
Tue 11/10/2005 11:13:08
Actually Elliot, I meant that it reminded me of my own "artwork" of years back. :)
#52
Critics' Lounge / Re: Two QQQ logos, comments?
Tue 11/10/2005 11:11:14
Okay, try #2.



#53
Critics' Lounge / Two QQQ logos, comments?
Tue 11/10/2005 10:40:25
So I finally got around creating something new...





I welcome any comments.
#54
Critics' Lounge / Re: DPaint Room Background
Tue 11/10/2005 09:18:43
Now that certainly takes me back... DPaint rocks the big one! Box rooms galore!

..Nice to see that somebody still knows who makes the toughest DPaint art around here ;)

PCX for the greatest pleasure.
#55
rode, I distinctly remember that too! Those were the days (of pee)!
#56
Heh. Tuomas and I are both from Tampere. Cool.

"Pipa pääs rotvallil?"
#57
oh yeah, and i can bring all sorts of kewl stuff there and help with the organizing, if needed. i have some demosceney stuff i can bring, and of course the midi keyboard for some sing alongs :D
#58
I'm a-coming, Haddas.

What city, when, where, how much, *kittens* or *puppies*?

It'll be actually the first ags meeting ever for me. I *was* supposed to go to the first Mittens, but divine intervention stopped me (aka. the mirror).

#59
Sounds like my cue to stop lurking once again. Yea, I remember the days of the old, days when Gilbert was still making a game, days when Andy still was unknown, days when you could play games like Demo Quest 1. Man.

Oh yeah, and that when you had the place walls instead of walkable areas, that rocked :D

And when AGS still was Adventure Creator. (What's that, they changed the name??!)
#60
whee! still waiting for the game! looking excellent :)
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