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Messages - visy (the guy who made Lassi Quest)

#21
So I did a quick game with Adventure Creator v1, and tried to upgrade it thru various versions of AGS.

http://babibu.opintanner.fi/ac1toags25.zip

notes:

1. Roger turns into a TV.
2. You cannot walk anymore.
3. The newest version of Ags crashest on an internal error while saving the game (something to do with array size has to be >= 1, in internals of the game).

Usability of this information may be close to zero, but I had to try ;)

Seems that true upgrading would require serious amounts of fixing by hand (graphical scripts and the like).

#23
I'm fine with any location, but I personally would like to avoid the camping also ;)
#24
One of my favorite games! ;)

"What? A human in a Precursor service vehicle?"

The sound acting is very enjoyable. The nonlinearism + exploration combination works perfectly.
#25
Okay... It may also have something to do with Allegro's sound and some soundcards.
#26
Okay! Puddin' got it working. I guess it has something to do with the library itself, then.

Do you have SAPI 5.1 installed separately?
#27
Odd, seems that it only works on my PC.

I'm looking into it! ;)
#28


Excellent picture.

Playing the Larry 1 theme very wrongly, IIRC.
#29
What is your Windows version?
#30
EDIT: I'm quite sure it only works properly on Windows XP. (Works-for-me(tm)) for almost nobody. I'm not really sure why, but I'm looking into it.

Just a silly idea, really, but I implemented the Windows SAPI speech synth interface thingamabob as an AGS plugin.

It still needs a way to get the spoken line as a string or char[] or whatever, any help on this, so one could do like:

Speak("This is a text.");

from AGS.

Practical uses: Robots, computer terminals, Stephen Hawking as a character. Think: Speak("Hello", VOICE_FEMALE, SPEED_5);

Benefits: Lower filesize for speech using projects.
Downsides: Silly. Robotic. Useless. May only work on Windows XP or a Windows with SAPI installed.

Test program here.

I'd like to hear from people who get the test program to work, including their hardware setups. It should Display and speak "Kill the president".  ::)
#31
I'm a big fan of Chris Jones too. The games set an excellent mood and feature an unique combination of adventuring and puzzle-solving. Of course, the acting could be better, but I myself have taken a liking to the characters, especially Tex Murphy himself.

I do hope they'll get to make a new game for Tex. He deserves a quest!
#32
ZIP is fixed yesterday ;)
#33
Quote from: Azash on Fri 07/07/2006 07:16:26
So, will you be holding Lapaset next year as well? It's a shame I couldn't make it this year :(

Hopefully, yes. And if I get to say anything about it, we'll hold it here in Tampere :D

Nice photos, guys. I'm still not quite sure how I managed to look like a complete moron in all of them (it's me, isn't it?).

#34
Yeah, I had a great time! Thanks guys for a great meeting, finally I got to meet some other AGS users than myself.

Also: Ninja Baseball Bat Man :=

pyoupaset.swf for aftermath goodness by Inkoddi.
#35
The Lapaset Team presents...

The Tales of Mr. Oyd

TEH DOWNLOAZORED:-> mr_oyd_demo.zip

Who is Mister Oyd?

Screenie thingies!


Some story:

The game tells a story of mr. Oyd, who is telling a story to the kids at a campfire. He tells a story about a little blob called Moel, who is at a campsite somewhere in the northern parts of the globe. He must survive many different quests and the horrors of The Tent of DOOM. You, of course, play as Moel and must help him get through the greatest journey of his life!

Features:
Original soundtrack by Petteri, Inkoddi and Haddas.
Graphics and animations by Inkoddi.
Custom interface designed and coded by Pablo with the help of visy.
Real story by Petteri
Dialogue, story and voice acting by visy.
Quite a bit of the minigames by visy & Ishmael.

Pretty much everyone here at Lapaset has contributed somehow in the game. Ishmael and Stickieee have been giving a lot of nice story ideas, also they've both been a huge help while coding some hard stuff. Jet also has contributed his few ideas and we want to implement as many of them as we can.

A sample of the speech of the narrator (played by visy!) narr16.ogg

The game is going to be quite short. Also it includes quite a lot of Lapaset in-jokes so it might not be appealing to everyone. Still we're planning on making it very fun to play.

Development Progress:

Story: Written and under work
Scripting: really a quite nice amount of lines
Graphics: much more than before
Sound/Music: quite much(ish)

Stay tuned for this very amazing game that's also made of gold and win.

Developer diary:

9 July 2006
Belive it or not, we're still very actively working on this game, even though Lapaset 2006 is over. Me & Ishmael have been working on the minigames & the shadow bug. Inkoddi is at the graphics again!

5 July 2006
Tada! Ishmael coded _another_ minigame for the game. I'm still constantly amazed by the hardcore skills of this group here ;) Look out for the game soonish. And not for the least, it'll have NEW CODE by visy (now how cool is that).

We also have a story now (written by Petteri, brainstormed by others too). That "should" add to the game. Something. Anyway.

Demo uploaded, we'll continue the developement still!


5 July 2006
We've been making pretty much progress in these couple of days. We've completed our first minigame and some new characters. Also we've been recording new voices and done some new music pieces. It's all coming along pretty well. Although we probably won't be able to finish this for the end of Lapaset, we're still planning on working on it after Lapaset ends. STAY TUNED!

3 July 2006
It's a game we're doing here at the Finnish AGS-meeting "Lapaset". We all take part in the creating of this
campfire masterpiece. This project seems like something you could achieve with the "Make My Game"-button (except the graphics by Inkoddi ;)
#36
*DUMM DUMM DUUUUUUM*

Man, I gotta get to composing the Lapaset-themesong.

#37
I personally can sleep anywhere you want to, as I said, I'm the martyr, I'll take the worst choice.
#38
Very amazing game!

I like the topical Menthos-puzzle, and the non-working arcade part! :D
#39
Yes, is does have those games.

Actually, I have complete (full) romsets on my XBOX for:

C-64
Vic-20
MSX
NES (almost complete, missing A to C, i think)
SNES
Mame (multiple arcade games + Neo-Geo + CPS1&2 etc.)
Genesis/Megadrive

+

some games for PS1 and native XBOX-games + Sega Master System games + GBA/GBC/GB + Amiga

and yes, I do like emulator-games.
#40
I'd like a piece of that Tampere-car too... ;)
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