There is no such thing as a public server. I decided to implement it directly inside the plugin, so clicking on "Play" will automatically create a host.
You should be able to login via a second workstation using your local lan IP. You could also run the game twice on the same pc, but since losing the focus of the window will block anything that's been processed, you would have to toggle between both constantly. Also, if you do so, be sure not to use localhost or 127.0.0.1. There have been some problems addressing the loopback interface for some reason, so I temporarily turned it off.
You should be able to login via a second workstation using your local lan IP. You could also run the game twice on the same pc, but since losing the focus of the window will block anything that's been processed, you would have to toggle between both constantly. Also, if you do so, be sure not to use localhost or 127.0.0.1. There have been some problems addressing the loopback interface for some reason, so I temporarily turned it off.