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Messages - widdlywiddly

#1
I really like it, but I'd go even further with the scrawling of 'day 2' to really give the impression that it is being drawn in blood. At the moment it's still 'cutting down' on the 'A' and 'Y' more than being scrawled.

Some 'fingernails across blackboard' sound effects would be great there too to add malice/menace.  :o
#2
Been looking a little into graphics tablets, just wondering what's the best cheap (v. cheap) one to get? Im in the UK, so UK suppliers would be preferred!
#3
Quote from: Privateer Puddin' on Fri 05/03/2004 13:43:49
That assumes that they are the same boats, whereas the smaller ones are meant to be small fishing boats, the larger one being something like a warship

I was wondering about that too. Aren't the sails a bit simple for a big warship?
Oh and the boats by the pier look a bit like buoys (albeit massive ones :) )

Love the sky btw.
#4
Critics' Lounge / Re:Town Tutorial
Thu 04/03/2004 18:45:38
Superb tutorial... I'll have to give those techniques a go!

btw typo on page 6... "rood" instead of "roof"  :-*
#5
Hmm ive done a bit to the landscape pic, but I still think the clouds look pretty crap. Has anyone got any advice/tutorial links as to how to deal with sky areas and clouds? (without needing to be any good at well... anything  ;D).

#6
Quote from: Mage on Wed 03/03/2004 19:46:14
he's back walkcycle looks more like a run-cycle :)

Slowed them down a bit now. Hopefully thats a bit better
#7
Ive done a bit of editing on the side walking and back ones to sort out some odd hands and feet. Does it still look like it's walking backwards?
#8
Ill give that sky a going over later... see what I can come up with.

Ive made a character now too. It's a bit ropey, but id appreciate any feedback.







The last two look a bit like some odd chicken-based dance but hopefully proper cropping would improve that a bit  ;D

#9
Critics' Lounge / Re:Apartment - C&C?
Wed 03/03/2004 13:05:46
I like the character, the face in particular has a real sense of simple deliberate style to it.
#10
Thanks for the replies.

The wrong shadows were sloppiness on my part. Part of drawing was just to check that I could get a whole coherent scene done, so i wasn't taking much care. I see what you mean about the graininess, but I wanted to get away from the flat colour style. It was actually PSP's Lighten/darken brush for most of it, but I cut down the density (?) so it went all grainy like that. And some things are too much at odds with each other (in terms or sharpness and softness). The tree has that weird line at the bottom because I was using a sharpening tool and it went a bit funny. The line in the shadow is because I did one shadow, then realised it was wrong, so tried to make it bigger, but there was some overlap giving that darker line (although ironically it ended up wronger than it was in the first place!).

It looks like a water colour?  ;D yay. It was just made on the computer. I expect it's just the extensive use of the dark/light tool that gave it that effect.

I suppose what i'm trying to do is to find a suitable graphic 'voice' to do a game with... so i've gone and done another pic. I can't really tell whether its too chaotic or too empty (probably both) and I don't like the sun bits (any suggestions?)... and some of my attempts at contours are rather dubious but nevermind:

#11
Hi

I only just recently found out about the Adventure game studio and it has really sparked my imagination (which is probably a bad thing as i'm meant to be doing a degree). Unfortunately, my computer art skills are pretty slack. Ive been looking at a few tutorials (thanks to whoever did the 'official' AGS ones... they're superb). Anyway, just thought i'd post this here to see if anyone has any tips (although this probably isn't the style i'd use when doing a real game). This screen was an experiment to get my Paint shop pro skills flexed again, so it doesn't really matter that it's probably too plain for a game scene.

Thanks,
andrew

Voila



(scaled down a bit)
#12
Does anyone use direct scanned backgrounds (precoloured) for their games, instead of complete digital composition or working on a scanned outline?

I expect it might be tricky to get the bkgrounds to a nice size... but not impossible  ???
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