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Messages - zenassem

#21
So far I have edited up to page 31.

All of my changes begin with *** I didn't remove the original english translation for fututre reference
My comments are in ()'s like (or), (Not sure what you meant)
If I couldn't understand what a line was trying to say it wil begin with ???

I will finish the rest tomorrow
#22
Thanks Tequilla44,

Send the .txt files to my email if you haven't done so already. I will have a look at them when I get home from work. I Should be able to have them ready for you by tonight or early tomorrow. I am in the U.S. and on Eastern Standard Time.

~Zenassem
#23
I'd be willing to test it out. Could you answer the following questions?

1. How long is the dialogue?
2. Are you looking for perfect grammar, or what would generally be understood by the majority of English speakers?
3. Will I just be reading the text files - or - will I have a way to skip through scenes of the game to establish context?
4. What date does the review need to be completed by?

email: zenassem@hotmail.com

Thanks,
~Zenassem
#24
Looks awesome to me. The only crit I have is why the last two tunnels on the right are so dark. Unless doors are closed and that sunlight is not getting in there.
#25
Not sure if it's been done here... But thought it might be fun to have a competition for a 1 room only adventure. It could be interesting to see how imaginative and resourceful we can be.

Would anyone be interested in doing this and helping me setup some guidelines?

Edited by mod: Don't start random activities without authorisation. Merged this post with the appropriate thread for discussion.
#26
Hints & Tips / Re: The Jackyard
Tue 03/06/2008 21:46:29
lol. now it makes sense. I missed the non-adventure part.  ;D

Well I think you achieved your goal. I was totally immersed in the environment he music, and the words/poetry. It was a very unique experience, and even after reading the spoilers I will still play again.

I would really hope you expand upon this, and perhaps create a longer length title. I loved the world you created, it was transcendant/hypnotic like. Simple yet complex at the same time. Hard to explain.
#27
Critics' Lounge / Re: Song for C&C
Tue 03/06/2008 19:43:01
Quote from: The Suitor on Tue 03/06/2008 19:15:18
Quote from: zenassem on Tue 03/06/2008 19:11:36
this track gave me the same feeling as the theme for '28 Days Later'.

You mean that Godspeed You Black Emperor song? That's flattering actually  :P

Glad you liked it!

Yes. It just gave me the same feeling and I could picture the zombies running to it. It's like this song could be the missing track to '28 days later'.  ;D

unfortunately it won't play for me anymore... just keeps saying loading.
Nevermind just needed to close down my browser. lol

When will the track be available for download?


btw, I was playing it and both my gf's daughters liked it. They are 16 and 13. I am 33, so you have a large demographic of future fans out there!
#28
Critics' Lounge / Re: Song for C&C
Tue 03/06/2008 19:11:36
Well I can tell you I really liked it. Definately something I would purchase and listen to. Although I know that comparison's are not often flattering to an artist, this track gave me the same feeling as the theme for '28 Days Later'. So that's a good thing. Keep it up.
#29
Hints & Tips / Re: The Jackyard
Tue 03/06/2008 14:16:12
I'm in the same boat...

Spoiler
Found the hidden music track room. launched the catapult. I can't cross the water either. Not sure what to do on the long fall (I think the dream says keep moving, but I can't seem to go left or right or jump before the landing gives way). Stummel: means stump or stub in english. Kommienezuepadt: never come to late
[close]

Not sure what to make of this???
#30
Seeing this room come together from that sharp clean 'new' look it started out with - to this - gave me an idea. Not sure if it would work for your game.

I think both looks can be creepy. Perfect rooms, completely undisturbed and without flaw, ooze of strangeness. (Think the bathroom in 'The Shining' or sets from 'A Clockwork Orange'). Now that is completely opposite of the bathroom in 'Saw', yet both feel suprisingly creepy to me. You may have an opportunity to combine them.

Perhaps if the character looks in the mirror, he gets a glimpse of how the room once was (or vice versa). Maybe a cinematic plays - Not sure exaclty -  but seeing the other version of the room could lead  to some clue to what happened here. Or an event that happens in the mirror now makes an object in the actual room 'touchable' / 'lookable' and provides an item or clue.

Just a thought. Thanks for letting me share.
#31
Quote from: Lyx on Mon 02/06/2008 23:17:59
Exploration isn't about "being told what to do" - without being told what to do, there is no such thing "what you are supposed to do". You're the director.

I'm not sure if I understand what you are saying, and if this reply was directly related to my post. But if it is...

A game , especially those that have points usually have objectives, and rewards (points) as you are progressing towards those objectives. This gives the player a sense of accomplishment and a sense they are doing something 'right'. Now I haven't even gotten 1 point in this game, so obviously I am feeling like I am not 'doing what I am suppose to' or progressing through any puzzles. I am all for exploration and 'trial by error/discovery' but all I am asking is... Am I suppose to be able to accomplish that in this game? Or, is it simply a demo illustrating platform gameplay and parallax scrolling? I don't want to try interpreting the dreams and looking for clues if there is no actual puzzles to solve.
#32
is anyone scoring points in this game? I am not going to give up too easily, but I am beginning to believe I am misinterpreting what I am suppose to do. And as of now I can't seem to find any new direction to go. I might have to open a hints post.  ???
#33
Critics' Lounge / Re: First Sprite C&C
Mon 02/06/2008 22:02:11
does my pic not show up??? I'll try one from photobucket rather than imageshack


#34
I downloaded and played for a few minutes this morning, can't wait to get back to it. Not sure if i scored any real points yet, but i like the game with it's interesting pathways, and secret passages. Don't want to give too much a way. All I can say is very well done and i look foward to putting some real time into exploring this game.  :)
#35
Critics' Lounge / Re: First Sprite C&C
Mon 02/06/2008 13:03:22
I didn't have much time last night, so i'll continue working on it later today.



#36
Critics' Lounge / Re: First Sprite C&C
Sun 01/06/2008 23:06:11
I think it's coming together nicely. I see a lot of improvement, and it's looking good. You've got the outline and solid coloring down.

The other things you can try is working on the shading & highliting to give the character more depth. remember to choose a single light source and shade accordingly.

Finally try playing around with giving the facial feature more detail, closer to the original large drawing. This and the shading is the most difficult part to get right, so give yourself a few practice shots at getting it right. It can take time but imho you are well on your way to creating great looking sprites.

===
One tip, in the original the head (more specifically the face, not the hair) is pretty symetrical left<->right, while in your sprite things got shifted a bit. So for symetrical parts like the head, make one side and then just copy it and mirror it to make the other side match. then do the hair style. I find it easier/faster  to do this then to count and match each pixel manually to maintain symetry.
#37
Looks Shnazzy! Reminds me of 'Noir' style comics

Iwill have to try it out.
#38
Critics' Lounge / Re: New Sprites
Sun 01/06/2008 20:26:01
definately the bottom 1 (the one with red goggles).

The top could look better:
1. Without the dots on the light gray part of the torso
2. White or light-blue lines on the goggles
3. And the blue itself could be toned down a bit.
#39
Critics' Lounge / Re: Another BG for critique
Sun 01/06/2008 19:48:40
as for the painting on the wall, something from Edvard Munch would do nicely imho. They tend to be spooky and not to difficult to emulate.

www.mnc.net/norway/Edvmunch.htm



or something like this..

http://www.munch.museum.no/images/M0024.jpg


#40
Critics' Lounge / Re: First Sprite C&C
Sun 01/06/2008 15:06:52
Babar, is correct in that you don't necessarily have to do your characters as 'pixelated' sprites. My post was more aimed towards if you "wanted" to have them appear that way. It really all depends on the look/feel you are going for, and your skills in animating characters. Personally I tend to think of 'Sprites' as pixel art, and the other as cartoon Animation. So choose what works best for you.

As far as the Sprite character, you would need to clean up the double pixels in the outline as well as get rid of unecessary corner pixels. And it's possible that this character would look better with a darker shade of the interior color for the outline, as opposed to being black. The tutorial i posted covers this, as well how to achieve some anti-aliasing by alternating pixel shades near the outline. I can post later about what I mean, or if you don't mind I could do a version of that character tonight and post tomorrow.
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