Recent posts

#1
For converting Wav or Mp3 to Ogg, I've been satisfied with Oxelon Media Converter v1.1

It's free, yet there's a newer paid version that it advertises. The free version is great. It allows you to crank up the bitrates and sampling rates. And as yet another digital composer, the Oggs sound good.

Oxelon has the added bonus of converting video files to Ogg, which then have to be renamed .Ogv, and those are easily playable w AGS. However, VLC also does this.

May your compositions sound excellent in your game.
#2
Quote from: Creamy on Yesterday at 18:19:13Last day for submission tomorrow.



This is lovely! The perfect place to start an adventure. Perhaps that sailboat just arrived in the harbour, and with it, trouble...

And the composition is fantastic! Is there a place to see more of your art?
#3
Quote from: Baguettator on Yesterday at 20:32:26I double checked, in the thread about web port, it's written "you can't compile games more than 300Mo". But not a big problem for me, I think I will not port my game for the web :)

To be precise what it sais:
Quotethe port won't work in any big ags game (like a game beyond 300MB

That does not mean that you "can't compile", that means that it won't work when running.
Here's an explanation why:
https://www.adventuregamestudio.co.uk/forums/engine-development/ags-engine-web-port/msg636642456/#msg636642456


Quote from: Baguettator on Yesterday at 20:32:26Also, I have to ask about AGS 4.0 : currently, if I delete some rooms, the ID numbers don't change. I think it's intended, while it could be confusing (but not a real problem...). What do you think ?

The rooms are referenced in script by their numbers. If numbers will shift on room deletion, then your scripts will break.
If you need to change some room ID, then you can edit room's Number property (and recent update also has a context menu command for that).
#4
Thanks a lot for your long answer. Good job for all you are doing !

I double checked, in the thread about web port, it's written "you can't compile games more than 300Mo". But not a big problem for me, I think I will not port my game for the web :)

Also, I have to ask about AGS 4.0 : currently, if I delete some rooms, the ID numbers don't change. I think it's intended, while it could be confusing (but not a real problem...). What do you think ?
#5
Recruitment / [AGS HELP WANTED] RECRUITING V...
Last post by xboxown - Yesterday at 19:20:57
    Hello,


  I am making a game called Robot-LE. Click this link to take you to the main page: https://armorphoenixgameinc.itch.io/robot-le. I need a voice actor to take over for my previous voice actor, who left me dry. I also need someone not just doing voice acting, but sound effects, etc. You can find me on Discord. If you see me there, leave me a PM for faster response.  I am hiring and paying for the service. If you are interested, please message me so we can discuss and starting date.
#6
Competitions & Activities / Re: Background Blitz: panorami...
Last post by Creamy - Yesterday at 18:19:13
Last day for submission tomorrow.

#7
Competitions & Activities / Re: MAGS April "Frame" (OPEN)
Last post by Repi - Yesterday at 16:00:05
I'm so close to finish my game, but I'm not sure if I want to let it go, if I don't polish it properly. Damn you deadline, what are you doing to me!

Great work btw, @OneDollar and @soulstuff, very creative. Nice, clean graphics and an excellent choice for the color scheme on The Expedition.
#8
Looks great! Is this made in AGS?
#9
More information is required to diagnose the problem:
- What font
- What are font's properties
- Where the font is applied to (speech, gui, etc)
#10
I don't have the problem you explained with fonts from Dafont. I do use TTF fonts.
If you didn't you might have a try at looking at the properties of the imported font in the right down part.
Maybe the "Font Size" and/ or "SizeMultiplier" can do something about that?
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