New AGS site release

Started by AGA, Sun 19/01/2025 00:03:56

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cat

Quote from: AGA on Sun 06/04/2025 18:50:52If you have dark mode in your OS too, your browser tabs can also be dark (black for unfocused, grey for focused on Firefox for instance). The blue clashes a bit then, but transparent looks really nice on both black and grey in my opinion.

I have standard mode for my OS. When I now view the page in light mode, I get a blue background on a white tab. When I switch to dark mode on the page using the moon icon, I now only see the innards of the cup on a white tab (because I don't see the outline), both Chrome and Firefox. Only when I open either FF or Chrome in private mode I get dark tab background. I think using the blue background for all is the safer bet.

Babar

Not really related to the new site specifically, I think, but apparently the AGS awards are currently underway.
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

Snarky

... And Mittens planning, optimistically.

cat

Right, @AGA could you please remove the banner for the AGS awards? (I knew I forgot something)

Crimson Wizard

There's a link to the old online manual:
http://www.adventuregamestudio.co.uk/manual/

It's not working anymore. Would it be possible to make a redirect to:
https://adventuregamestudio.github.io/ags-manual/
?

Crimson Wizard

Another thing. Previously there have been editor plugin sample files on following address:
https://www.adventuregamestudio.co.uk/AGS.Plugin.Sample.zip
(this is the link from the manual)

they are no longer available. Is there any way to recover them?

Crimson Wizard

#166
I did not pay attention earlier, but reading the information posted about AGS here:
https://www.adventuregamestudio.co.uk/create/

There are few things that are outdated:

Quote1.  Video
Import your video files. Supported formats are AVI, WMV, FLC, OGV (Ogg Theora); full-screen only.

AVI and WMV are not supported starting with 3.6.0 (and they worked only on Windows before).

QuoteEditor, Compiler & Debugger
Editor with autocomplete, syntax highlighting, call tips, online help. Debugger allows placing breakpoints and stepping through script code. Game is compiled to a single EXE file for distribution (or span multiple files if you prefer).

Game data is compiled to a "gamename.ags" file by default now, separated from game.exe. There also may be other files present, such as setup exe, config file and translation files, so saying that "game is compiled to a single file" would be a misinformation.

QuoteSource Control
Integration with any MSSCCI system (e.g. SourceSafe, Perforce)

Source Control integration have been removed from AGS since 3.6.1, and it's not clear whether it was used by anyone ever.



Another thing is "System Requirements". It rightly mentions "Microsoft Visual C++ Redistributable for Visual Studio 2015" as that was used by all recent versions up to 3.6.1

But the last version 3.6.2 requires a different one: "VC 2015-2022 redistributable".


AGA

Quote from: Crimson Wizard on Yesterday at 22:38:19Another thing is "System Requirements". It rightly mentions "Microsoft Visual C++ Redistributable for Visual Studio 2015" as that was used by all recent versions up to 3.6.1

But the last version 3.6.2 requires a different one: "VC 2015-2022 redistributable".

Is the new VC++ redist backwards compatible for older versions, or will I need to differentiate?

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