Graphics, Characters, Text & Rooms: Difference between revisions

m (→‎Why isn't JPEG supported?: (and the last one was me not logged in :P))
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''Why is it not possible to import JPEG images as backgrounds? That would really help to keep games small and downloadable.''
''Why is it not possible to import JPEG images as backgrounds? That would really help to keep games small and downloadable.''


It is because the backgrounds in room files are all compressed with ''one single'' lossless scheme, '''no matter what format of images you used for import the resulting file size of the room is still the same'''. So there're no advantage in using JPEG at the time being (unless of course the room files can also store lossily native JPEG compressed images as bg, which is not implemented at the moment). Moreover, JPEG compression is ''lossy'', storing an image which had details lost in a lossless format is not encouraged.
It is because the backgrounds in room files are all compressed with ''one single'' lossless scheme, '''no matter what format of images you used for import the resulting file size of the room is still the same'''. So there's no advantage in using JPEG at the time being (unless of course the room files can also store lossy native JPEG compressed images as bg, which is not implemented at the moment). Moreover, JPEG compression is ''lossy'', storing an image which had details lost in a lossless format is not encouraged.


So, using different image formats only affect your working files not the ''resultant'' filesize. If you're really low on harddisk space, just save your working files as PCXs and PNGs.
So, using different image formats only affects your working files, not the ''resultant'' filesize. If you're really low on hard disk space, just save your working files as PCXs and PNGs.


[[Category:AGS Beginners' FAQ]]
[[Category:AGS Beginners' FAQ]]
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