By the Sword: Difference between revisions
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'''''By the Sword''''' (BTS) will be a graphical point-and-click adventure game, and will run at 640x400 letterbox resolution (for more of a movie feel), with 32-bit pixel depth. ''BTS''' will be madeusing [http://www.adventuregamestudio.co.uk AGS] and is tentatively set to be a commercial release. (The honor of being the very first goes to ''The Adventures of Fatman''.) | |||
[[Image:BTS-2007-Logo.png]] | [[Image:BTS-2007-Logo.png]] | ||
== Features == | |||
== | |||
''BTS'' will feature a deep, somewhat non-linear, original plot, with fully animated pre-rendered 3D characters, retouched in post-production. The entire game will have over 250 original, fully-functional screens, and will be divided into six chapters (all in one game). ''BTS'' will also feature over 50 interesting, original, speaking characters that you could converse with, and whom you could ask questions regarding any number of subjects that you have learned about along the way. There will be a wide range of puzzles involved in reaching the end of the game, a diverse variety sure to please any type of gamer. The game will feature music available freely on the web under the Creative Commons license, as well as plenty of custom recorded sound effects and ambient sounds. | ''BTS'' will feature a deep, somewhat non-linear, original plot, with fully animated pre-rendered 3D characters, retouched in post-production. The entire game will have over 250 original, fully-functional screens, and will be divided into six chapters (all in one game). ''BTS'' will also feature over 50 interesting, original, speaking characters that you could converse with, and whom you could ask questions regarding any number of subjects that you have learned about along the way. There will be a wide range of puzzles involved in reaching the end of the game, a diverse variety sure to please any type of gamer. The game will feature music available freely on the web under the Creative Commons license, as well as plenty of custom recorded sound effects and ambient sounds. | ||
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...as told by [[TerranRich]]: | ...as told by [[TerranRich]]: | ||
===How It All Began=== | ====How It All Began==== | ||
It all began at the age of 11, when I accompanied my mother to her hair salon. I was sitting in the waiting area, and as always I had my notebook and pen with me, just doodling away. Suddenly, an idea entered my head, one that was inspired by my recent playing of ''Space Quest IV: Roger Wilco and the Time Rippers''. What if I made my '''OWN''' science-fiction comedy adventure game? Yeah! | It all began at the age of 11, when I accompanied my mother to her hair salon. I was sitting in the waiting area, and as always I had my notebook and pen with me, just doodling away. Suddenly, an idea entered my head, one that was inspired by my recent playing of ''Space Quest IV: Roger Wilco and the Time Rippers''. What if I made my '''OWN''' science-fiction comedy adventure game? Yeah! | ||
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Little did I know how difficult a task it would be, and that I wouldn't fully realize that dream until 8 years later, when I finally discovered Adventure Game Studio. | Little did I know how difficult a task it would be, and that I wouldn't fully realize that dream until 8 years later, when I finally discovered Adventure Game Studio. | ||
===Ronald Ganon is: The Spatial Disturbance=== | ====Ronald Ganon is: The Spatial Disturbance==== | ||
As I said before, ''BTS'' was originally supposed to be a sci-fi comedy game, following in the footsteps of ''SQ4''. The original concept had Ronald Ganon, a ''Star Force'' lieutenant, traveling back to his home planet, Earth, only to find that things aren't as they seem. (There's that old story again, eh?) | As I said before, ''BTS'' was originally supposed to be a sci-fi comedy game, following in the footsteps of ''SQ4''. The original concept had Ronald Ganon, a ''Star Force'' lieutenant, traveling back to his home planet, Earth, only to find that things aren't as they seem. (There's that old story again, eh?) | ||
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Eventually, Ronald figures out that his hometown of... whatever it was... is merely an illusion and manages to escape. He then travels through caves, mazes, and other things, finally reaching a bus depot (of all places), where he meets another Star Force officer named ''Joanna Kala''. Ronald isn't sure whether she's an illusion or not, having been confused by his prior adventure on Faux-Earth, but still strikes up a conversation with her. She agrees to contact her captain and allow him passage on their ship. We then see a cutscene where Ron meets his new shipmates. | Eventually, Ronald figures out that his hometown of... whatever it was... is merely an illusion and manages to escape. He then travels through caves, mazes, and other things, finally reaching a bus depot (of all places), where he meets another Star Force officer named ''Joanna Kala''. Ronald isn't sure whether she's an illusion or not, having been confused by his prior adventure on Faux-Earth, but still strikes up a conversation with her. She agrees to contact her captain and allow him passage on their ship. We then see a cutscene where Ron meets his new shipmates. | ||
===The New By the Sword=== | ====The New By the Sword==== | ||
I decided that the original story wasn't good for whatever reason, and scrapped it. I set it aside for later as a possible prequel game (''By the Sword 0'' anybody?). | I decided that the original story wasn't good for whatever reason, and scrapped it. I set it aside for later as a possible prequel game (''By the Sword 0'' anybody?). | ||
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About damn time, no? | About damn time, no? | ||
== Related links == | |||
For more information on ''By the Sword'', please [http://bts.xylot.net/index_old.html click here] for the old home page (new home page coming soon). | |||
[[Category:AGS games in production]] | [[Category:AGS games in production]] |