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Script Modules: Difference between revisions
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AGS script modules are a way for AGS script code to be reused and shared. They work like [[plugins]], though a module manager, but are written in AGS script code entirely, and thus are independent of the platform on which a game is run. | AGS script modules are a way for AGS script code to be reused and shared. They work like [[plugins]], though a module manager, but are written in AGS script code entirely, and thus are independent of the platform on which a game is run. | ||
== Module Manager == | |||
The module manager is accessed through the Script menu on AGS, where a number of options are presented: | The module manager is accessed through the Script menu on AGS, where a number of options are presented: | ||
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; Remove : Deletes an existing module form the game | ; Remove : Deletes an existing module form the game | ||
; Move up : The order of modules can be important, as it reflects the order in which they are compiled and run, so this option and the next let you chnage their ordering. | ; Move up : The order of modules can be important, as it reflects the order in which they are compiled and run, so this option and the next let you chnage their ordering. | ||
; Move down : see ''' | ; Move down : see '''Move up''' | ||
Modules contain a script and a header, similar to the global script and header. They are compiled before the global script/header and can contain their own versions of global script functions such as repeatedly_execute, on_event, etc. | Modules contain a script and a header, similar to the global script and header. They are compiled before the global script/header and can contain their own versions of global script functions such as repeatedly_execute, on_event, etc. | ||
You can also | You can also enter a breif description of the module, a version number and authorship details in the module manager when you create a module. There are options, too, to protect the script and the module info from modification if you export and distribute your own module. | ||
== See also == | |||
[[List of Script Modules]] | |||
[[Module programming guidelines]] | |||
[[Module header template (SSH)]] |