Graphics, Characters, Text & Rooms: Difference between revisions
Graphics, Characters, Text & Rooms (view source)
Revision as of 05:22, 30 November 2005
, 30 November 2005→Saving as 16-bit images in MS Paint
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==Saving as 16-bit images in MS Paint== | ==Saving as 16-bit images in MS Paint== | ||
''In MS Paint, there is no option to save as a 16-bit image. What now?'' | |||
Not to fear. MS Paint does allow you to save as 24-bit. If you import 24-bit pictures in AGS, it will automatically convert it to 32K-colours. It might not look so good if you used a lot of colors. But since you can't really use colors you don't select yourself in MS Paint, this might not present much of a problem. | |||
'''Addition note:''' since hi-colour graphics formats are not considered standard, AGSEdit may not even be able to import 15 or 16-bit image files, so even if your game's colour depth is hi-colour, it's advisible you save the images as 24 or 32-bit true-colour before importing. | |||
==Importing .CHA files from Photoshop/Paint to AGS== | ==Importing .CHA files from Photoshop/Paint to AGS== | ||
==Creating your own characters== | ==Creating your own characters== |