Graphics, Characters, Text & Rooms: Difference between revisions
Graphics, Characters, Text & Rooms (view source)
Revision as of 01:12, 30 November 2005
, 30 November 2005→What to do if you imported a lot of images in the wrong resolution
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==What to do if you imported a lot of images in the wrong resolution== | ==What to do if you imported a lot of images in the wrong resolution== | ||
''Oh no! I've imported all of my sprites in the wrong resolution! I don't want to start from scratch and re-import them. What do I do?'' | |||
For most cases, there is an easy way out. For this case, the only thing you need to do is, for each image, copy it to clipboard, then paste it back as the right resolution. First, right-click on the sprite. Choose '''Copy sprite to clipboard''', the first item in the drop-down menu. Next, right-click on the same sprite, and choose the right resolution. It'll either be '''Overwrite with clipboard (320-res)''' or '''Overwrite with clipboard (640-res)'''. These are 320x200 and 640x400 resolution, respectively. If your game is 320-res and you imported in 640-res, your sprite(s) will appear too large, and blocky/pixelated. If your game is 640-res and you imported in 320-res, they will be too small and maybe even barely visible. | |||
==Saving as 16-bit images in MS Paint== | ==Saving as 16-bit images in MS Paint== | ||
==Importing .CHA files from Photoshop/Paint to AGS== | ==Importing .CHA files from Photoshop/Paint to AGS== |