Script Modules: Difference between revisions
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== Module Manager == | == Module Manager == | ||
[[Image:Scripts_with_context.png|right|thumb|323px|Rightclick on the Scripts node of the project tree to create a new script for your game or import modules from the {{forum|modules and plugins forum|board|10.0}}]] | |||
The module manager is accessed through the Script menu on AGS, where a number of options are presented: | The module manager is accessed through the Script menu on AGS, where a number of options are presented: | ||
; New : create a new module from scratch | |||
; Import : load a module from a .SCM file that you have downloaded | From the basic Scripts Node you access: | ||
; | ; New script : create a new module from scratch | ||
; | ; Import script... : load a module from a .SCM file that you have downloaded | ||
From the specific script file within the opened script node you access the following options: | |||
; Rename : Give the module another name | |||
; Delete : Removes an existing module from the game | |||
; Move up : The order of modules can be important, as it reflects the order in which they are compiled and run, so this option and the next let you change their ordering. | ; Move up : The order of modules can be important, as it reflects the order in which they are compiled and run, so this option and the next let you change their ordering. | ||
; Move down : see '''Move up''' | ; Move down : see '''Move up''' | ||
; Export : save your own module as a file others can use (modules are also saved in with the game they are used, so you don't HAVE to export them unless you want other to use them) | |||
Each module contains its own script and header, similar to the global script and header. They are compiled before the global script/header and can contain their own versions of global script functions such as repeatedly_execute, on_event, etc. | Each module contains its own script and header, similar to the global script and header. They are compiled before the global script/header and can contain their own versions of global script functions such as repeatedly_execute, on_event, etc. | ||
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*[[List of Script Modules]] | *[[List of Script Modules]] | ||
*[http://www.adventuregamestudio.co.uk/wiki/?title=Module_IndexCategory Module Index Category (A table that works as a list of modules along with basic info)] | *[http://www.adventuregamestudio.co.uk/wiki/?title=Module_IndexCategory Module Index Category (A table that works as a list of modules along with basic info)] | ||
*{{forum|modules and plugins forum|board|10.0}} | |||
*[[Module writing hints]] | *[[Module writing hints]] | ||
*[[Module programming guidelines]] | *[[Module programming guidelines]] |