Walkable Areas and Path-finding: Difference between revisions
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Walkable Areas and Path-finding (view source)
Revision as of 18:18, 9 December 2013
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=== Introduction === | === Introduction === | ||
Knowing a few details about the inner workings of AGS's path-finding algorithm can be helpful when designing walkable areas. Some designers have been frustrated by what would seem to be random reasons for a player-character to | Knowing a few details about the inner workings of AGS's path-finding algorithm can be helpful when designing walkable areas. Some designers have been frustrated by what would seem to be random reasons for a player-character not to be able to navigate to a desired location. For instance, a player-character may be able to successfully navigate a path from one direction and not the other, resulting in the character getting stuck in portions of a room. | ||
=== The Easiest and Optimal Solution === | === The Easiest and Optimal Solution === |