Walkable Areas and Path-finding: Difference between revisions
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Walkable Areas and Path-finding (view source)
Revision as of 18:19, 9 December 2013
, 9 December 2013→The Easiest and Optimal Solution
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=== The Easiest and Optimal Solution === | === The Easiest and Optimal Solution === | ||
The easiest way to ensure that you have an optimized walkable area | The easiest way to ensure that you have an optimized walkable area is to make certain that your area fits within the following 3x3 grid. You can expand the grid by pasting together more points at the same aspect ratio. | ||
[[Image:Pathfinding-grid.png|center|The engine will direct the player character along the green pixels on this grid]] | [[Image:Pathfinding-grid.png|center|The engine will direct the player character along the green pixels on this grid]] |