Compiling AGS: Difference between revisions
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* '''<big>AGS.Editor.Full.sln</big> -''' That's the full Editor | * '''<big>AGS.Editor.Full.sln</big> -''' That's the full Editor solution, including the project that generates Native.dll. | ||
: * The "Native" project can be built '''only''' with '''exactly''' Visual Studio 2008 '''SP1''' | : * The "Native" project can be built '''only''' with '''exactly''' Visual Studio 2008 '''SP1''' | ||
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* '''<big>AGS.Engine.sln</big> -''' That's the AGS game engine (the one that actually plays the game). | * '''<big>AGS.Engine.sln</big> -''' That's the AGS game engine (the one that actually plays the game). | ||
: ''There is no further information yet. Please note that the engine might be migrated from Allegro 4 to Allegro 5. Read here : http://www.adventuregamestudio.co.uk/forums/index.php?topic=51751.0 '' | : ''There is no further information yet. Please note that the engine might be migrated from Allegro 4 to Allegro 5. Read here : http://www.adventuregamestudio.co.uk/forums/index.php?topic=51751.0 '' | ||
=== How to build AGS on Linux === | === How to build AGS on Linux === |