Compiling AGS: Difference between revisions

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* '''<big>AGS.Editor.Full.sln</big> -''' That's the full Editor project, including Native.dll.  
* '''<big>AGS.Editor.Full.sln</big> -''' That's the full Editor solution, including the project that generates Native.dll.  


: * The "Native" project can be built '''only''' with '''exactly''' Visual Studio 2008 '''SP1'''
: * The "Native" project can be built '''only''' with '''exactly''' Visual Studio 2008 '''SP1'''
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* '''<big>AGS.Engine.sln</big> -''' That's the AGS game engine (the one that actually plays the game).
* '''<big>AGS.Engine.sln</big> -''' That's the AGS game engine (the one that actually plays the game).
: ''There is no further information yet. Please note that the engine might be migrated from Allegro 4 to Allegro 5. Read here : http://www.adventuregamestudio.co.uk/forums/index.php?topic=51751.0 ''
: ''There is no further information yet. Please note that the engine might be migrated from Allegro 4 to Allegro 5. Read here : http://www.adventuregamestudio.co.uk/forums/index.php?topic=51751.0 ''


=== How to build AGS on Linux ===
=== How to build AGS on Linux ===
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