Graphics, Characters, Text & Rooms: Difference between revisions
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Graphics, Characters, Text & Rooms (view source)
Revision as of 07:56, 30 November 2005
, 30 November 2005→Character pops up in weird place or not on walkable area from room to room
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==Character pops up in weird place or not on walkable area from room to room== | ==Character pops up in weird place or not on walkable area from room to room== | ||
''My character is going from one room to the next, and he isn't landing on a walkable area, OR he's popping up in weird places. What's wrong?'' | |||
You're probably not specifying the exact coordinates that the character will start on in the new room. There are several ways to do this, but one easy way is to just call '''NewRoomEx()''' (or '''cEgo.ChangeRoom()''' for AGS V2.7 and above) when the character walks off the screen edge or stands on a region. Consult the manual for more details. | |||
==Character does not walk on any walkable areas== | ==Character does not walk on any walkable areas== | ||
==Size requirements for character sprites== | ==Size requirements for character sprites== |