Graphics, Characters, Text & Rooms: Difference between revisions

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==Size requirements for character sprites==
==Size requirements for character sprites==
''What size do my characters have to be? Do they have to be the size of Roger? Is there a required size for characters?''
The rule of thumb is to make your character a little smaller than the height of the doorways (if any) in your game. If there are no doorways (what! no doorways?), then the other rule of thumb is to size them as large as they will ever be in the game.
By importing bigger sprites (images), you can resize the characters to whatever size you want. Although you can technically scale characters to values above 100%, up to 200%, doing so will result in blocky-lookng characters. If your character will never be larger than half of the game's screen height (say, half of 480), then you must scale your character to be about 240 pixels tall.
==Controlling non-player inventories==
==Controlling non-player inventories==
==Displaying the left bracket ("[") in speech/messages==
==Displaying the left bracket ("[") in speech/messages==

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