Lee & Perrin: Paranormality: Difference between revisions

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== The Yahtzee Demo ==
== The Yahtzee Demo ==
The original demo's plot was extremely simple, in keeping with the early nature of the product. In it the player took control of Lee, and had to complete one objective: recovering the duo's mail. This was achived by discovering the locked nature of the mailbox, asking Perrin for the key and then unlocking the mailbox and returning to the office. Three screens were navigable. At the end of the demo, Lee and Perrin entered a mysteriously-appeared portal in their office. No further locations were revealed in the demo.
The original demo's plot was extremely simple, in keeping with the early nature of the product. In it the player took control of Lee, and had to complete one objective: recovering the duo's mail. This was achived by discovering the locked nature of the mailbox, asking Perrin for the key and then unlocking the mailbox and returning to the office. Three screens were navigable. At the end of the demo, Lee and Perrin entered a mysteriously-appeared portal in their office. No further locations were revealed in the demo.


== Cancellation ==
== Cancellation ==
During development of the full version of ''Paranormality'', Croshaw decided to stop making games (though he has since been responsible for the development of several other titles).
During development of the full version of ''Paranormality'', Croshaw decided to stop making games (though he has since been responsible for the development of several other titles).


== The LaceyWare Interactive Game ==
== The LaceyWare Interactive Game ==
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